The Graphics Technology of Two Worlds

psorcerer

Regular
The topic of this thread is to be the GRAPHICAL TECHNOLOGY used in Two Worlds.

Examples could be pixel shading, geometry shading, texturing, anti aliasing, texture streaming, lighting, etc.

I'm very interested in finding out exactly what graphical methods were used in this game.

For example, it seems that Level of Detail is used. This is because objects in the distance (even a moderately short distance away) look much less detailed. Is this an LOD system or are billboards being used instead of AA?
 
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