Sycologist
Newcomer
I bet it contains one of my pet hates "Weapon Degradation" its never improved any game thats featured itmy car needs mechanics because it drove over a small rock every 12 hours.
Am I the only one who's fine with "off the shelf" assets if the game is good?
and there's a bunch of 3D scanned realistic assets available for free on UE market since Unreal bought megascan companyAm I the only one who's fine with "off the shelf" assets if the game is good? I mean, I get that we all want hand crafted experiences but it makes little sense to pay artists to model and texture trees that will look basically as good as you would get in an asset package.
RDR 2 is head and shoulders above everything in this category.I'm ok with "off the shelf" assets if they look good vs ugly art. Games such as PUBG for example look awful. Currently there aren't many open world multi-player games that look good. Division 2 and Watch Dogs Legion are a couple of examples, any others?
Me too. I've never work on any real game products, but I did make a fair amount of levels in older PC games (Build engine, Chasm: The Rift, Unreal Engine 1/2/3, Source) back in the day, and the amount of work creating assets is the real time sink. Maybe not so much in Build or Chasm (I used the stock textures in those), but in Unreal and Source I was spending a few days making a playable level, and then weeks adding the set dressing. Custom textures, 3d modeled objects, etc. And then, you play some maps other people made and you find out you spent 10 hours 3d modeling and texturing a computer monitor or a tree and someone else has done an equal or better job already. I hate the way people call games "asset flips" because they are using stock assets, and it might be because I know the amount of work involved in making your own. Maybe not on an professional level, but still. And if you look back at classic games, you see things like the evil laugh that's in plenty of NES games (like when you lose in punch out), or the fact that Golden Axe uses sounds sampled from movies but nobody talks about those games with the same level of distain.First off, I'm not talking about this game specifically, so take this about the general overall market.
The asset quality of what's available and possible "off the shelf" is amazing. I'm all for shortening the development time and costs while still providing high production value. Save the extra X% Costs and Y% TimeLine to spend on the next project.
It's still alive