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The CELL project at IBM Research
The CELL project at IBM Research
the IBM Research division grew its partnership in the development of the Broadband Processor Architecture beyond the initial definition of the architecture. During the course of this partnership with the STI Design Center, members of the original CELL team developed the first SPU compiler which was a guiding force for the definition of the SPU architecture and the SPU programming environment, and sample code to exploit the strengths of the Broadband Processor Architecture. The extended partnership led to further contributions by IBM Research, including the development of an advanced parallelizing compiler with auto-SIMDization features based on IBM XL compiler technology, the design of the high-frequency Power core at the center of the CELL architecture, and a full-system simulation infrastructure.
is an innovative solution whose design was based on the analysis of a broad range of workloads in areas such as cryptography, graphics transform and lighting, physics, fast-Fourier transforms (FFT), matrix operations, and scientific workloads.
The SPU was designed with a compiled code focus from the beginning, and early availability of SIMD-optimized compilers allowed development of high-performance graphics and media libraries for the Broadband Architecture entirely in the C programming language.
Shifty Geezer said:From the very beginning I felt Cell was to offer a hardware for all things - Prgram execution, graphics rendering, physics, maths processing, DSP work, etc. This is so it can be a one-chip solution to certain applications. eg. In a TV you don't a graphics processor as well as a CPU etc.
That Cell is good at T&L, doesn't necessarily means that's its function. The switch to nVidia might represent a rethink from Sony where they decided not to have the one chip structure. Maybe they anticipated a dual Cell system and realizing they couldn't pull that offer, conscripted an nVidia GPU to provided graphics support for a single Cell system?
It's still all random guesswork and vague speculation
nAo said:I'm going to write this for the last time (I swear ):
CELL is not good at pixel shading. CELL designers are not so dumb to don't know this
Sony was aware they needed a GPU from the very start.
Toshiba was developing a GPU for the PS3, that GPU was canned and Sony switched to a more advanced and powerful GPU designed by NVIDIA.
AMEN.
london-boy said:You see, some people just feel better believing in the "OMG Cell is not as powahfull as Sony thought so they had to get NVIDIA at the last minute to make PS3 more powerful!!1!eleven!!" stories.
Point is, whatever the capabilities of Cell as a processor, doesn't mean all those capabilities were targetted solely for PS3.
If Sony would have wanted CELL to be good at pixel shading STI would have designed it to be good ad it!Shifty Geezer said:For Cell doing graphics, I don't know what Sony's expectations were. Maybe they wanted Pixel shader capabilities but found it wouldn't happen?
Maybe there was a mini-Cell pixel shader unit?
No it wasn't.Maybe the Toshiba effort was more Cell orientated, as part of the overall Cell empire structure.
Since PS3 should be able to do almost everything I'd expect CELL to be good at very wide range of applications.Point is, whatever the capabilities of Cell as a processor, doesn't mean all
those capabilities were targetted solely for PS3.
Because you don't want a GPU in your mobile phone and TV! That's overkill. I'm wondering if Sony wanted graphics capability on Cell, Toshiba too, but when the considered how much maths grunt they wanted, how much die space they could use, etc., they found they just couldn't include it in the design.nAo said:If Sony would have wanted CELL to be good at pixel shading STI would have designed it to be good ad it!Shifty Geezer said:For Cell doing graphics, I don't know what Sony's expectations were. Maybe they wanted Pixel shader capabilities but found it wouldn't happen?
As this is not the case it's crystal clear Sony wasn'e expecting to use CELL as GPU.
I really can't understand why people can't accept this.
What's wrong with current GPUs? they're blazing fast, damn!
Yeah..do you want a full PPE + some SPEs in your cell phone and 3 kg batteries pack?Shifty Geezer said:Because you don't want a GPU in your mobile phone and TV! That's overkill.
Please tell me why it's so hard for you to understand that they simply was not targeting a GPU!?I'm wondering if Sony wanted graphics capability on Cell, Toshiba too, but when the considered how much maths grunt they wanted, how much die space they could use, etc., they found they just couldn't include it in the design.
Who cares? the main target is PS3 and PS3 will have to do a lot more than T&L.Just saying a processor good at T&L isn't necessarily going to be doing that in a console with a GPU, that T&L functionality maybe not being there solely for PS3's sake.
No , but Cell is deisnged to be scalable and portable. I'd expect a 1:1 or 1:2 maybe in a Cell handheld running at much lower clock speedsnAo said:Yeah..do you want a full PPE + some SPEs in your cell phone and 3 kg batteries pack?
It's not hard to understand. Dunno why you seem to be getting irate! Someone speculated that T&L on Cell = No T&L on GPU. I'm saying that's not much indication as maybe T&L functionality was there for other reasons.Please tell me why it's so hard for you to understand that they simply was not targeting a GPU!?I'm wondering if Sony wanted graphics capability on Cell, Toshiba too, but when the considered how much maths grunt they wanted, how much die space they could use, etc., they found they just couldn't include it in the design.
It's so damn simple!
I KNOW!!! I said that!!! I'm NOT saying Cell will be doing graphics!!! (T&L capability on Cell) != (Cell doing T&L in PS3).Who cares? the main target is PS3 and PS3 will have to do a lot more than T&L.Just saying a processor good at T&L isn't necessarily going to be doing that in a console with a GPU, that T&L functionality maybe not being there solely for PS3's sake.
Hell..we aren't even sure it will do T&L at all..
Maybe cause you're still writing stuff about Sony and Toshiba realizing that CELL couldn't be used as GPU..or about mini-Cell pixel shader units?Shifty Geezer said:It's not hard to understand. Dunno why you seem to be getting irate!
These days an HDTV set has a GPU-like processor such as ATI's STB/DTV chip XILLEON.Shifty Geezer said:Because you don't want a GPU in your mobile phone and TV! That's overkill.
Shifty Geezer said:Because you don't want a GPU in your mobile phone and TV! That's overkill.
V3 said:Point is, whatever the capabilities of Cell as a processor, doesn't mean all those capabilities were targetted solely for PS3.
You're right, IBM is using Cell for some of their server solution. When that's out, we will see some official benchmark of it, that you won't get with PS3.