VRS has nothing to do with Tensor Cores. GTX Turing GPUs support VRS as well as other non ray-tracing features.VRS uses tensor core?
VRS has nothing to do with Tensor Cores. GTX Turing GPUs support VRS as well as other non ray-tracing features.VRS uses tensor core?
Better power/performance based on what?There's better power/performance hardware with ray tracing from a formerly british company...
Better power/performance based on what?
I thought imagination just walked in the completely opposite direction with the 128-wide warp in their latest architecture, sounds to me like a no go for RT and modern consoles workloads. Even AMD has finally moved to 32 wide warp with RDNA.
Doesn't the RSX include northbridge functionality?
Regardless, at that time the nForce efforts were still ongoing.
Of course it wasn't. Do we really need to come back to this every other month?
The Snapdragon 820 that was ready in 2015 would have run circles around the Tegra X1 with a sub-500MHz GPU. During 2015 even Samsung's Exynos 8890 would have been available for sampling to partners, and it too would have provided much better performance at the same power consumption. Either company could have been able to develop a radio-less and ISP-less solution with CPUs optimized for lower frequencies for Nintendo had they paid enough money for it, or either company would have gladly sold Nintendo their high-volume SoCs.
Do you really need to make these broad generalizations about Tegra X1 being OMG the best possible SoC for 2017 handheld release when it's very obviously and factually false? During all the ~8 years they were active in the mobile SoC market, nVidia never hit any power/performance jackpot. Their inability to compete is the reason they left that market.
What nvidia did provide to Nintendo (and the others could not) was a vertical stack for software development and optimization, an already existing development team that was specializing in porting PC games to ARM SoCs and a close presence next to 3rd party developers.
I.e. what nvidia could provide in the overall package was money savings in software development / optimization efforts plus a sizeable discount on an objecticely failed existing SoC.
nVidia did not a better hardware solution than others could, for a handheld console. The benchmarks exist, the power consumption comparisons exist and everything was made by multiple outlets and experts. Let's stop pretending they don't.
Thats only when the Tegra was probably using twice the power as the snapdragon 820. In the switch, the X1 is running at way below the the clocks of the normal X1 even in dock mode. In portable mode, it runs at 1/3rd the speed. If the switch came with a snapdragon 820, it could probably clock near full speed in mobile mode and probably OC in docked mode. That by itself would probably double the performance than what they ended up with and probably still increased battery life.https://www.slashgear.com/qualcomm-snapdragon-820-gfx-benchmarked-against-tegra-apple-10426267/
The Tegra X1 looks to me like its on par with the Snapdragon 820 in the graphics benchmark. Certainly not a "runs circles around the Tegra X1" scenario.
That's using the Pixel C, which AFAIK had the GPU running at 850MHz and the CPU at 1.9GHz.The Tegra X1 looks to me like its on par with the Snapdragon 820 in the graphics benchmark.
And so would any other SoC without having to run Android services..?those benchmarks have to deal with android OS and other apps always opened, guess the swtich could bench higher
Thats only when the Tegra was probably using twice the power as the snapdragon 820. In the switch, the X1 is running at way below the the clocks of the normal X1 even in dock mode. In portable mode, it runs at 1/3rd the speed. If the switch came with a snapdragon 820, it could probably clock near full speed in mobile mode and probably OC in docked mode. That by itself would probably double the performance than what they ended up with and probably still increased battery life.
What they need to do is to communicate with the major publishers about their product plans. If they say that they will produce a new switch like device to be launched two years after PSXBox, with approximate capabilities, the publishers can have that in mind for their own product plans. If they go with a hybrid approach again, it is likely to be able to run anything the PS4/XB1 can, so generation crossing titles (for the tethered consoles) would fit beautifully.It probably makes sense to launch in the same year as Sony and Microsoft. As long as they stay within a certain range power wise they have the chance to get the occasional port like they do with the existing Switch.
If they go with a hybrid approach again, it is likely to be able to run anything the PS4/XB1 can, so generation crossing titles (for the tethered consoles) would fit beautifully.
The main advantage of the X1 was probably how cheap it was for Nintendo to buy and the support Nvidia threw into the contract. But this is more of a deficiency in Nintendo's ability to make a modern development stack than anything to do with the Tegra. Nintendo's terrible dev tooling and hardware support is what made the Tegra attractive, not that the Tegra was very good to begin with.
That is precisely the basis for why I have said the Tegra X1 was the perfect choice for Nintendo. It might not be flattering to Nintendo, but they needed to make big improvements to their development tools, and Nvidia was able to offer that. They needed a SOC that would fit the budget of a $300 retail product that fit the performance profile they were looking for, and the X1 fit the bill. The X1 was pretty power hungry, but how much of that can be chalked up to the 20nm process? The new X1 Mariko version at 16nm FinFet is significantly less power hungry, offering nearly twice the battery life as the original Switch model. If Nintendo has used this for higher clock speeds instead of better battery life, the X1 easily matches or exceeds the Snapdragon 820, and its still on a larger process than the 820 was back in 2016. So to say the Tegra X1 as a design was bad is being pretty harsh, as we can now see it really just needed to move to the 16nm FinFet process to reach its potential.
According to a rumor circulating online, a new Nintendo Switch model could be released in the final quarter of the year. This new model will not adopt the new TegraX1+, but new custom processors Nintendo is developing with NVIDIA. The GPU will be based on the Volta architecture.
https://wccftech.com/nintendo-switch-pro-gpu-volta-4k/As the rumor comes from unspecified sources, we should take it with a grain of salt. The leaker, however, got a good reputation, as he correctly revealed information on mobile products before, so there may be some truth in what has been revealed today.
As for Switch's true successor, is anyone aware of a mobile processor that has surpassed the Xbox One in performance yet? I feel like Nintendo will want to hold off until they can surpass the Xbox One and PS4 in the form factor of a Switch.
If it wasn't a nintendo console, I'd think they would want to keep these. LTE tablets and laptops are already very wide spread. No reason a handheld can't have it as a feature.But if Qualcomm were to design a handheld gaming console SoC, they'd strip the Hexagon DSP, Spectra ISP and LTE Modem.