XxStratoMasterXx
Regular
Hello,
I know the basics on how to write fragment programs for Doom 3, and I've done a few, but could someone point me in the right direction as to how I'd write a subsurface scattering shader?
I know Doom doesn't support different light interaction shaders, but from what i've done, Doom's materials system is pretty flexible in terms of surface programs (l've written a metallic surface shader and applied it to specific materials). Would a subsurface scattering shader be like this or will I truly need a second interaction program?
Thanks, guys!
I know the basics on how to write fragment programs for Doom 3, and I've done a few, but could someone point me in the right direction as to how I'd write a subsurface scattering shader?
I know Doom doesn't support different light interaction shaders, but from what i've done, Doom's materials system is pretty flexible in terms of surface programs (l've written a metallic surface shader and applied it to specific materials). Would a subsurface scattering shader be like this or will I truly need a second interaction program?
Thanks, guys!