Hello Everyone,
For a long time I did not understand why some games had characters that looked "plastic." Now I realize that the reason many game characters look that way is because sub-surface scattering is not being used to give the skin a real look.
I have also read that true sub-surface scattering is very expensive because it is basically a form of ray tracing. As we all know, even the latest generation of consoles really don't have the power to do full blown raytracing.
But I have heard that you can use certain shader programs to simulate sub-surface scattering.
My question is this. Do you think simulated sub-surface scattering (using shaders) will be pulled off in real time on this generation of consoles. (PS3 and 360).
For a long time I did not understand why some games had characters that looked "plastic." Now I realize that the reason many game characters look that way is because sub-surface scattering is not being used to give the skin a real look.
I have also read that true sub-surface scattering is very expensive because it is basically a form of ray tracing. As we all know, even the latest generation of consoles really don't have the power to do full blown raytracing.
But I have heard that you can use certain shader programs to simulate sub-surface scattering.
My question is this. Do you think simulated sub-surface scattering (using shaders) will be pulled off in real time on this generation of consoles. (PS3 and 360).