We've heard of PSSG before through it's inclusion in conference schedules from Devstation and Develop, but it's something whose specifics have until now remained in the realm of Sony's secretive developer circles. Well, here's the man behind the project, and I hope it will prove enlightening on the matter.
It's clear Sony is definitely making an effort in the tools arena, and there are some good SPE functionality specifics in there. Note also of course - for those that haven't been following - that PSSG is what forms the code base from which Codemasters' recent Neon engine was built, so I think this should appeal to a wider audience than just the hardcore technophiles as well.
http://psinext.e-mpire.com/index.php?categoryid=3&m_articles_articleid=722
It's clear Sony is definitely making an effort in the tools arena, and there are some good SPE functionality specifics in there. Note also of course - for those that haven't been following - that PSSG is what forms the code base from which Codemasters' recent Neon engine was built, so I think this should appeal to a wider audience than just the hardcore technophiles as well.
http://psinext.e-mpire.com/index.php?categoryid=3&m_articles_articleid=722
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