Netherlands developer Lost Boys is busy beavering away on a top secret, triple-A first-person shooter for PlayStation 2, which insiders are already billing as a potential Halo-beater. Known simply as 'Kin', details of the project are extremely thin on the ground, but the title is believed to be due for release in Spring 2004 in Europe, with a debut showing possible at this year's E3.
Kin is the first major project for Lost Boys, established in 2000, but the developer has two further next-gen titles in the works - Knights and Call of the Dragonfly. Despite the fledgling nature of the developer, SCEE was apprarently hugely impressed by the early stages of Kin, and quickly snapped up the title as a PS2 exclusive.
With Bungie's groundbreaking Halo being a serious system seller for Microsoft, Sony would dearly love to have a second-party title to match. One well-placed source told us: "This is a very big deal for SCEE, and it expects great things from Kin."
We contacted Lost Boys for further information, but a spokesperson would only admit: "We can confirm we're working on a title for Sony Europe, but I can't give you any further information," referring to a deal that was made public way back in 2000.
And Sony Europe was - remarkably - equally reluctant to spill the beans, telling us: "We can confirm the existence of the game but we have nothing further to add at this time."
It's expected that Kin will make its debut at E3 although this is currently unconfirmed. But with such excitement already in evidence behind the scenes, we'll be all over this one like a rash in the coming months. Stay tuned for more soon.
http://www.computerandvideogames.co.../news_story.php(que)id=89091
Additionally, I found this interesting tid bit on another forum:
About the game engine. The engine can support "unlimited terrain sizes" meaning that you could have an endless game enviroment. The engine uses Voxel Terrain, meaning it can be manipulated. Basically it will catch on fire and leave burn marks, blow craters, leave tire tracks, etc. It also uses Vectors on top of the Voxel Terrain. That means you can have buildings, etc, on top of the Terrain. The engine also uses Voxel Models. Voxel Models are not polys, but poly models can be converted to voxel models, meaning you can have as high a poly count as you want. The engine also supports Weather effects, true water effects (depth clarity) and wind water effects, meaning the water will be affected by the winds movement, etc
This sure does sound interesting IMO. It does sound somewhat impressive what the engine could be capable of if this is correct. What are your thoughts? What can we expect - is it likely to be become one of the next technological masterpieces (that perhaps was not thought possible on PS2-tech) or the next big letdown that at least had potential?