By "adaptive" I meant "faster and uglier." That applies to both ATi and nV, BTW. I'm waiting for one of these companies to implement prettier and equally-fast AF in hardware, if it's possible (as ATi did with R300's sparse + gamma-corrected AA).Exxtreme said:Errm, ATi's AF is not more adaptive than Nvidia's AF. It is more the "lowering the image quality to get higher framerates"-category.Pete said:Disappointing, but perhaps nV thinks this is the only way they can compete with ATi's more-adaptive AF (ATi's varies by angle, but nV can't do that in hardware, so they're forced to compete another way: with MIP-map transitions).
It is possible. You need a tmu, which can output anisotropic filtered texels. But you need much bandwith too.Pete said:By "adaptive" I meant "faster and uglier." That applies to both ATi and nV, BTW. I'm waiting for one of these companies to implement prettier and equally-fast AF in hardware, if it's possible (as ATi did with R300's sparse + gamma-corrected AA).Exxtreme said:Errm, ATi's AF is not more adaptive than Nvidia's AF. It is more the "lowering the image quality to get higher framerates"-category.Pete said:Disappointing, but perhaps nV thinks this is the only way they can compete with ATi's more-adaptive AF (ATi's varies by angle, but nV can't do that in hardware, so they're forced to compete another way: with MIP-map transitions).
FUDie said:What are you talking about? They are still in the hardware.StealthHawk said:FUDie said:I don't know if you're aware of it, but the GeForce FX chips have a completely different AF mode, unlike anything in the previous GeForce chips. See http://www.beyond3d.com/previews/nvidia/gffxu/index.php?p=20.Pete said:FUDdie, I know nV's AF is also "adaptive," but it seems to me their "adaptivity" is focused more on MIP-map transitions, whereas ATi's is on angle relative to viewport.
-FUDie
Those algorithms are outdated and outmoded.
-FUDie
Matt said:The ultimate judge lies in the collective voices of gamers. I'm certainly not the ultimate judge, nor you, or any single person. It's when websites and gamers posting in forums all lend their voice and say no trilinear filtering in UT2003 = not good.