marconelly! said:Look at the circles at the ground, HQ3x clearly fails there.
No, it doesn't fail. It does exactly what it's suppose to do - blurs similar colors. The color of circles is similar to the color of the background. So the whole area should be smoothed, and it is smoothed. Another example - the border of the cloud is sharp, but the inside of the cloud is blured/smoothed. It's not some kind of fluke, no - it's a main feature of the filter.
The HQ filter makes nice sharp borders between the areas of "different" colors, and blures "similar" colors. The "similarity" is defined by the hardcoded threshold.
The scale3x is not smart enough to understand the idea of "similar" colors, it only understands the "same" ones. It regards (200,0,0) and (201,0,0) as totally different colors, which obviously isn't a good thing for pattern recognition.
You can easily "dumb down" the HQ filter by setting the hardcoded color "treshold" constant to zero - the result will look very much like antialiased scale3x.
MaxSt.