After a brief encounter with Folklore, I remembered our old SIXAXIS threads on this forum:
+ http://forum.beyond3d.com/showthread.php?t=34455&highlight=SIXAXIS (Think of new, fun ways to utilise the SIXAXIS on PS3 games).
+ http://forum.beyond3d.com/showthread.php?t=42271&highlight=motion (PS3 motion control idea for FPS)
Implemented
=========
It looks like one or two of our ideas have been implemented independently by developers:
bRoNx:
"in war games, you could use it to throw grenades" -- Uncharted: Drake's Fortune
Arwin:
"- in a racing game you could try to steer using the tilt..." -- like MotorStorm ?
"- in games like loco roco and mercury, I don't think I even need to explain" -- LocoRoco for PS3 under development (rumor or for real ?)
[EDIT: This entry turns out to be wrong. See http://forum.beyond3d.com/showpost.php?p=1057204&postcount=21 for more details]
A few people (infinity4, Shifty) also mentioned using SIXAXIS to control head/camera separately from weapon orientation (like in Warhawk ?).
The devs came up with more:
Folklore: Tug of war (Although bRoNx mentioned fishing here: http://forum.beyond3d.com/showpost.php?p=849469&postcount=11)
Little Big Planet: Some form of puppeteering ?
Playstation Home: Gesturing ?
Super rub-a-dub: 2.5D navigation + jump
flOw: 2D navigation
Warhawk, Lair: Flight acrobatics
CoD: Rifle-butt enemy
Resistance: Shake to extinguish fire or remove tags, show/hide menus
Uncharted: Balancing on tree trunk
Heavenly Sword, Unreal Tournament: Guided projectiles (player remains stationery)
Ratchet & Clank: Independent weapon movement and character movement at the same time (e.g., Tornado gun)
NBA 08: Advanced basket ball maneuver (See http://forum.beyond3d.com/showpost.php?p=1056147&postcount=2)
Unimplemented
==========
rounin: "I would like the ability to use 2 controllers to control in Fight Night 3, one for each hand of the boxer. Detection of position should be done by integrating acceleration twice wrt time."
MasaC: "A table tennis game where you hold the controller in one hand and play like with a real table tennis racket, perhaps? Together with an EyeToy camera and the computational power of the Cell processor it should be doable."
Angelcurio: "In a boxing game, using the motion sensing funtion to dodge attacks. Just think about the old snes punch out and think about it using the sixaxis controller to dodge attacks, it would be awesome to see it implemented in a game like Fight Night."
rabidrabbit: "A game based on the Tom Cruise movie "Cocktail"?"
Npl: "What Id like to see is subtile horror-games silently recognising patterns of your movements and trying to understand your current mood, and then act based on that.
ie. That guy has no fear of spiders, but each time a flying enemy shows up he`s twisting the pad like mad - wait till he has calmed down then occasionally freak him out with sounds/shadows of his biggest fear"
...plus someone mentioned a sword play game.
Any more bright ideas ?
+ http://forum.beyond3d.com/showthread.php?t=34455&highlight=SIXAXIS (Think of new, fun ways to utilise the SIXAXIS on PS3 games).
+ http://forum.beyond3d.com/showthread.php?t=42271&highlight=motion (PS3 motion control idea for FPS)
Implemented
=========
It looks like one or two of our ideas have been implemented independently by developers:
bRoNx:
"in war games, you could use it to throw grenades" -- Uncharted: Drake's Fortune
Arwin:
"- in a racing game you could try to steer using the tilt..." -- like MotorStorm ?
"- in games like loco roco and mercury, I don't think I even need to explain" -- LocoRoco for PS3 under development (rumor or for real ?)
[EDIT: This entry turns out to be wrong. See http://forum.beyond3d.com/showpost.php?p=1057204&postcount=21 for more details]
A few people (infinity4, Shifty) also mentioned using SIXAXIS to control head/camera separately from weapon orientation (like in Warhawk ?).
The devs came up with more:
Folklore: Tug of war (Although bRoNx mentioned fishing here: http://forum.beyond3d.com/showpost.php?p=849469&postcount=11)
Little Big Planet: Some form of puppeteering ?
Playstation Home: Gesturing ?
Super rub-a-dub: 2.5D navigation + jump
flOw: 2D navigation
Warhawk, Lair: Flight acrobatics
CoD: Rifle-butt enemy
Resistance: Shake to extinguish fire or remove tags, show/hide menus
Uncharted: Balancing on tree trunk
Heavenly Sword, Unreal Tournament: Guided projectiles (player remains stationery)
Ratchet & Clank: Independent weapon movement and character movement at the same time (e.g., Tornado gun)
NBA 08: Advanced basket ball maneuver (See http://forum.beyond3d.com/showpost.php?p=1056147&postcount=2)
Unimplemented
==========
rounin: "I would like the ability to use 2 controllers to control in Fight Night 3, one for each hand of the boxer. Detection of position should be done by integrating acceleration twice wrt time."
MasaC: "A table tennis game where you hold the controller in one hand and play like with a real table tennis racket, perhaps? Together with an EyeToy camera and the computational power of the Cell processor it should be doable."
Angelcurio: "In a boxing game, using the motion sensing funtion to dodge attacks. Just think about the old snes punch out and think about it using the sixaxis controller to dodge attacks, it would be awesome to see it implemented in a game like Fight Night."
rabidrabbit: "A game based on the Tom Cruise movie "Cocktail"?"
Npl: "What Id like to see is subtile horror-games silently recognising patterns of your movements and trying to understand your current mood, and then act based on that.
ie. That guy has no fear of spiders, but each time a flying enemy shows up he`s twisting the pad like mad - wait till he has calmed down then occasionally freak him out with sounds/shadows of his biggest fear"
...plus someone mentioned a sword play game.
Any more bright ideas ?
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