That doc reminds me just how beastly Real3D's design was back then. They decked that thing out to give it such sustained performance; that 750K tri/sec didn't come with much compromise.
PS2/PSP-era Sony graphics development continued on at their partner, Toshiba; the world wasn't deprived of its evolution. Sony simply found that an off-the-shelf nVidia solution was better than that to which CELL could be adapted for graphics and better than the RS that Toshiba specifcally designed to follow up their Graphics Synthesizer.
And still, yet another opportunity was given for Old Sony's vision of graphics evolution: Toshiba's team of GPU engineers turned around and brought their designs to the mobile market with the TC35711XBG.
http://www.toshiba.co.jp/about/press/2007_07/pr1701.htm
It's not considered a front runner for winning the PSP2 contract. When it's no longer able to expend so much extra power consumption, heat, or silicon than competing architectures, its true competitiveness in the open market becomes apparent.
PS2/PSP-era Sony graphics development continued on at their partner, Toshiba; the world wasn't deprived of its evolution. Sony simply found that an off-the-shelf nVidia solution was better than that to which CELL could be adapted for graphics and better than the RS that Toshiba specifcally designed to follow up their Graphics Synthesizer.
And still, yet another opportunity was given for Old Sony's vision of graphics evolution: Toshiba's team of GPU engineers turned around and brought their designs to the mobile market with the TC35711XBG.
http://www.toshiba.co.jp/about/press/2007_07/pr1701.htm
It's not considered a front runner for winning the PSP2 contract. When it's no longer able to expend so much extra power consumption, heat, or silicon than competing architectures, its true competitiveness in the open market becomes apparent.
Last edited by a moderator: