Shenmue3 has been announced what fixes should there be?

Well, I doubt the bonus cd and the 4th cd of shenmue 2 took up too much space, they barely had anything on them, and who cared about that bonus cd anyhow? Heck, as far as I'm concerned, the 4th cd of shenmue 2 shouldn't have existed, was there any reason to put a long walk through the woods in the game? They didn't even have enough talking for the entire time...I think that part even had auto walk so you didn't have to press anything and could like take a nap.

Anyhow, most of the space in shenmue was taken up by audio, couldn't they turn those into mp3s or something? Trust me, the enviroments in shenmue would not have even taken up a cd, they weren't that big, in metroid prime and the wind waker can fit on a gamecube disk, then probably at least 2 of the shenmue games could fit on a gamecube disk without voices.

BTW, Shenmue 3 should be on dreamcast! :rolleyes:
 
Fox5 said:
BTW, Shenmue 3 should be on dreamcast! :rolleyes:

yeah, shame no one would play it...
i just never really got into Shenmue, way too boring for me, i never really got the point of the game... guess i need Lazy8s to convince me on this one...
 
AFAIR due to the multi disk set of the game, they put some areas twice (or more ?), to avoid disk swapping.

Anyone with some friends @ sega AM2 ?
 
london-boy said:
Fox5 said:
BTW, Shenmue 3 should be on dreamcast! :rolleyes:

yeah, shame no one would play it...
i just never really got into Shenmue, way too boring for me, i never really got the point of the game... guess i need Lazy8s to convince me on this one...

I would buy it in a second. I bought the first two and enjoyed them . It was like a really long book . The first few chapters you have to force yourself through . As you keep going you get more and more envolved in the charactors and story and at the very end you just can't put it down till you finish it . Then you hound the local book store to call you as soon as the second part comes in .



Btw didn't shenmue use alot of redbook audio ? That would take up a ton of space.
 
I've got a good amount of buddies at AM2. No word from me though.

Shenmue on the Dremacast used every last amount of compression that the devs could pack into it. The loading times were horrible for one and half that time was decompressing compressed data. Still, I do believe that to compress it even more for a GCN disk might prove to be adequate and still have much less loading times than Shenmue on the Dreamcast. It can be done, but it might take 2 or 3 discs to do it.

As for Shenmue 3, the storyboard has been finished for more than a year. The only thing potentially holding it back is the funding game, and with SEGA's restructing plans it is looking like it iwll be tricky to get the funding. We will see how it works out in the end.

And we should hope for it to be a simultaneous release on all 3 platforms. If not, there is no sense to even making the game. I doubt it would be profitable, but if AM2 spent an extra million or so to make it multi-platform it would sell a lot better than it would on one and it would help cushion the huge losses the game would bring.
 
Sonic do you agree taht it might be better as a launch tittle for all 3 of the next gen games than the crowded space of the current gen systems ?
 
notAFanB said:
top of my list:

1. the fricken lorrytruck driver control scheme not excuses with dual analog.

2. better modes of transport -- at least give us a bike!

3. less quicktime events.

4. would ryo change his wardrobe.


bonus:

multi language tracks (yes I am subbs whore)

a little for diversification in the plot line.

more minigames.



did I miss anything?

Bike was included in Shenmue 1
Quicktime was one of the good aspects :/
In Shenmue 1 Ryo has some costumes, but you can't choose then (kimono and leather jacket)
Shenmue 2 had Japanese language (Dreamcast) and english subs... good enough for me.
and finally, MORE minigames? :/

They should include music instruments like a piano
They should include realistic kung fu (not everything is performed correctly)
They should re-insert training grounds, perhaps with objects and persons to spar with or train with.
Magic! (the saturn version included magic powahz! -> trailer) But not the kind of magic you would expect... it should be quite 'realistic' magic
The dragon and the phoenix should be summoned somewhere in the game
They should include sword fights (ending of SH2 included a sword)
-> Chinese sword fighting
They should pay a little more attention to ryo's 'love life'
I am looking for sailors isn't the best sentence to say to your girlfriend :p

Shenmue 3 is well under development and I have a contact who actually played it 3 to 4 months ago ;)
He can't tell what he saw though -> NDA ;)
 
You'd be surprised what you could get away with by flat out hinting or suggesting something. I should ask who this contact is as he shouldn't be telling anyone any of the things he's seen. As it stands, I haven't seen Shenmue 3 myself. I do know the funding isn't exactly tied up yet.

Onto other things. I do not believe Shenmue 3 would be better to be released on the next generation of systems. The wait for such a game would be too long and it would have lost all the hype/anything going for it in that amount of time. Sales might be higher, but development costs would be much higher as well. It's a bad move in terms of business as well as the wait would be too long. It would be better to take the knowledge and experience gained from Shenmue and start a brand new series. That way it could better get gamers' attention for the next gen of consoles and sell better.
 
Sonic said:
You'd be surprised what you could get away with by flat out hinting or suggesting something. I should ask who this contact is as he shouldn't be telling anyone any of the things he's seen. As it stands, I haven't seen Shenmue 3 myself. I do know the funding isn't exactly tied up yet.

Onto other things. I do not believe Shenmue 3 would be better to be released on the next generation of systems. The wait for such a game would be too long and it would have lost all the hype/anything going for it in that amount of time. Sales might be higher, but development costs would be much higher as well. It's a bad move in terms of business as well as the wait would be too long. It would be better to take the knowledge and experience gained from Shenmue and start a brand new series. That way it could better get gamers' attention for the next gen of consoles and sell better.

Not for nothing but i don't see the game gettng alot of hype. The first one did . The second one on dc did not due to a dead system but it was pushed to the way side on the xbox . But i agree about the dev costs didn't think about that .
 
There was a bike in shenmue 1?! I remember the motorcycle ride, but that was only once and took you to an area that normally was just a fade out/in. Anyhow, shenmue 1 allowed you to run and had those buses, and shenmue 2 let you run and had those people you could follow to get places.(only follow the children unless you're close though) I think both also had instant transport to areas.

BTW, the end of shenmue 2 had some magic....like the incredible blowing leaves without breathing and the blue thingie....and I think a floating sword.
 
jvd said:
london-boy said:
Fox5 said:
BTW, Shenmue 3 should be on dreamcast! :rolleyes:

yeah, shame no one would play it...
i just never really got into Shenmue, way too boring for me, i never really got the point of the game... guess i need Lazy8s to convince me on this one...

I would buy it in a second. I bought the first two and enjoyed them . It was like a really long book . The first few chapters you have to force yourself through . As you keep going you get more and more envolved in the charactors and story and at the very end you just can't put it down till you finish it . Then you hound the local book store to call you as soon as the second part comes in .



Btw didn't shenmue use alot of redbook audio ? That would take up a ton of space.

same here, still I'd rather not see the same episodic model used too often (Xenosaga....jebus, leves us effectively hanging for 10+months o_O ).

regardingthe redbook, dunno about that but theres alot of data suplication across all the disk so it shouldn't take up too much space.
 
Shenmue takes up so much space because of all the speech. You can ask dozens of questions to dozens of characters, all in multiple ways. The music is chip-generated, pretty impressive considering all of the other sound sources being modified and mixed at the same time. The speech is already heavily compressed... it's like listening to someone through a telephone as it is. No reason it couldn't be brought to Gamecube one way or another, though.

I think a sequel to the series should reimplement some of the gameplay mechanics in order to make their strength more obvious to critics. For example, although the storyline of Shenmue is linear for tight composition, a realistic sense of freedom is delivered through emergent story branching - you can seek the help of one of many characters while exploring, and each one can lead you on a different path to the next checkpoint (for example, approaching different people or members for information on the Three Blades can have you setting up encounters with characters you otherwise would never meet... depending on who you originally asked.) Most other games that attempt such gameplay freedom don't do it through this kind of subtle branching; they allow the ultimate direction of the plotline to be altered with aspects of character allignment, like becoming a thief or Jedi for example. A new Shenmue should compromise - cut out the dev effort of giving players a million ways to each checkpoint, and instead let them work their way to the end while giving them several major, distinct tracks to get there (like having a choice of gangs to join and infiltrate to acquire necessary game clues and information.)

Ryo should also be able to gain money with his fighting through more underground pit-fighting tournaments and through extortion of his enemies.

If the control scheme is changed to all-analog, it'll have to be extremely well tuned to allow the Virtua Fighter-like combos that usually require a D-Pad.
 
If the control scheme is changed to all-analog, it'll have to be extremely well tuned to allow the Virtua Fighter-like combos that usually require a D-Pad.

why not switch to dpad during combat mode?

unless your advocating some sort of GTA brawlathon in the game I don't see why not.
 
First off, the game needs to be for Xbox.

Second, the game needs alot more jobs, the 2-3 found in Shenmue II are just not enough at all. I want jobs that you actualy have to show up on time for, these give you more money of course.

The game also needs side-quests that you can do to derail from the story a bit, how about going on a trail to find out who stole a ladies purse? Things like that.

The voice acting in the game also needs a HUGE boost.

Ryo needs to have more interaction with characters and not say "I understand" every damn time.

Enviornment graphics are INCREDIBLE, however character models need a huge increase in geometry and some better textures.
 
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