I think in this next gen, engines will become less disposable.
Shadows add content for free. Well, "free", you basically get a lot of effect in a persistent fashion. Now start make them dynamic, global, add self shadow, soft shadows... all of a sudden artists spend less work compensating for something the game/console can't do. And all this on a few programmer's pay, who produce code which will likely be reusable, instead of artists pumping out models and textures, which will likely be less so, per game.
Shadows like all procedural content, is a win. I don't see how, budgets, financially speaking, act against you in this matter.
Shadows add content for free. Well, "free", you basically get a lot of effect in a persistent fashion. Now start make them dynamic, global, add self shadow, soft shadows... all of a sudden artists spend less work compensating for something the game/console can't do. And all this on a few programmer's pay, who produce code which will likely be reusable, instead of artists pumping out models and textures, which will likely be less so, per game.
Shadows like all procedural content, is a win. I don't see how, budgets, financially speaking, act against you in this matter.