Okay, that is a quote from a developer I know.
He's mostly talking from the console perspective. He basically said that given the currently available consoles and what he knows (NDA'd) of next-gen consoles, he feels that spending additional time and resources on better shadows on console games are not worth it given the budgets he has to work with. He also said he assumes such budgetary constraints he faces is generally the case for all console game developers.
On the other hand, he thinks that while he realizes the importance of shadows in the "general scheme of things", by virtue of the high number of researches done on this aspect of 3D, he feels that the PC platform is where shadows will likely succeed as a major factor in graphics/gameplay considerations, given how quickly the PC progresses relative to the consoles.
The above is summarized and paraphrased by me, since our correspondence on this subject consists of quite a number of back-and-forth emails.
This leads me to the reason for this thread : While it is acknowledged that the play with light and darkness can have a profound effect on games in general (consoles, PC), how important is it really in the general scheme of the games-making industry? Developers tend to use known (usually not patented ) shadowing techniques instead of spending time/resources on coming up with innovative shadowing tech. (probably with the exception of Carmack, with his z-fail which should be a result of extensive/continuous R&D by him, notwithstanding the Creative issue). What are your thoughts on this developers opinion about shadowing on both platforms (PC and consoles)?
PS. I'm not sure if this belongs in this forum. I'm also not sure if it belongs in the Games forum. This is like a "what the hell" kinda decision of where to post this!
He's mostly talking from the console perspective. He basically said that given the currently available consoles and what he knows (NDA'd) of next-gen consoles, he feels that spending additional time and resources on better shadows on console games are not worth it given the budgets he has to work with. He also said he assumes such budgetary constraints he faces is generally the case for all console game developers.
On the other hand, he thinks that while he realizes the importance of shadows in the "general scheme of things", by virtue of the high number of researches done on this aspect of 3D, he feels that the PC platform is where shadows will likely succeed as a major factor in graphics/gameplay considerations, given how quickly the PC progresses relative to the consoles.
The above is summarized and paraphrased by me, since our correspondence on this subject consists of quite a number of back-and-forth emails.
This leads me to the reason for this thread : While it is acknowledged that the play with light and darkness can have a profound effect on games in general (consoles, PC), how important is it really in the general scheme of the games-making industry? Developers tend to use known (usually not patented ) shadowing techniques instead of spending time/resources on coming up with innovative shadowing tech. (probably with the exception of Carmack, with his z-fail which should be a result of extensive/continuous R&D by him, notwithstanding the Creative issue). What are your thoughts on this developers opinion about shadowing on both platforms (PC and consoles)?
PS. I'm not sure if this belongs in this forum. I'm also not sure if it belongs in the Games forum. This is like a "what the hell" kinda decision of where to post this!