And the winner is...
So yes, a young up-and-comer sits in number two. In number one, it is my pleasure to announce, is none other than my personal pick for Man of the Year, 2005: Hironobu Sakaguchi. Sakaguchi, too, like Hino, has a life-changing connection with Yuji Horii: it was Horii's successful Dragon Quest that inspired Sakaguchi to refine, revise, and complicate the formula in Final Fantasy, his fledgling company's last-ditch effort to not die.
The game was overly complex and overly difficult, bogged down by a dreadful interface -- yet it inspired generations of imitators, and by its fourth instalment, it was solid gold, the pinnacle of its form. The funny thing is, Dragon Quest was created by simplifying American PC games like Ultima -- narrowing the scope, so to speak. Four characters became one. Sakaguchi, ignorant of Ultima, expanded Dragon Quest out to four characters. Future designers, ignorant of Dragon Quest, trimmed excess away from Final Fantasy, and created the sprawling swamp that is the current Japanese RPG genre.
Sakaguchi has been, for the last eleven years, an unrelenting risk-taker. While Dragon Quest stayed blissfully the same, Sakaguchi pulled Final Fantasy every direction except down. Battle systems changed, characters changed, themes changed. His unmaking was the Final Fantasy movie -- it scored millions of dollars of damage points on all investors, and resulted in Sakaguchi being filed away at an office in Hawaii for nearly five years.
This year, that is, 2005, he literally stood up from his desk and walked out of the company he had made. He started a new studio, one called Mist Walker, and announced two games for the upcoming Xbox 360. He is engineering his game based on one concept: that current Japanese brand loyalty is not indestructable. This assertion is not taken lightly by the stone-faced men of Japanese business-war strategy -- it's enough to get him kicked out of perhaps any major Japanese corporate meeting. Which is why, perhaps, his new company's offices are in Hawaii.
His approach is very refreshing; he wishes to remind us that, before Dragon Quest and Final Fantasy were the talk of the town, they were nothing at all. Right now, Blue Dragon and Lost Odyssey are nothing at all. His gusto at making new franchises is far, far more than just admirable. He has clout, he has experience, and I'd wager that his life has been genuinely interesting. In person, he talks and smokes a lot like Bill Murray's character in the movies "Rushmore" and "Lost in Translation." I'm told that, years ago, he lacked this aura.