no-X said:I have one more question (hopefully last): Whats the difference between Virge DX, GX, GX2 and Trio3D? All of them supports EDO RAM, SDRAM and SGRAM, full-speed trilinear. GX2 supports AGP and integrates tv-out encoder, but are there any technological differences? Why is GX2 faster than Trio3D?
wireframe said:And before this thread sails into the sunset, are there any takers on why the single and multi texturing numbers for the Savage 4 look perculiar for 2001SE? I feel like I should know whay this is happening, but I'm drawing a total blank here.
I wanna say: because the drivers are weird and don't support 2001SE properly, but that is just so rude and dismissive.
Thanks, this is very helpfulswaaye said:Web Archive - S3 Home Assuming the archive is working at the moment, you can read from the source.
It seems, that both cores supported both types of memory modules. (e.g. STB Virge GX + EDO, or this Virge DX with SGRAM). So it's possible that DX and GX is actually the same chip(?). The second version: both support EDO/SGRAM, but only Virge GX supports SGRAM operations (masked writes, block writes...). Official statemant is "Synchronous memory support in the ViRGE/GX". (DX ~ 66/50MHz, GX ~ 66/66MHz)swaaye said:Well I know that DX was supposed to be used with EDO and GX was to be used with SGRAM.
Fillrate test in 3DMark 2001 is strange. The results are sometimes higher then theoretical fillrate (I noticed this when using FX5900XT, 3Dfx cards - see V3 or Banshee result). Savage 4 numbers can be distorted because of bandwidth limitation (1999/2000 use 16bit rendering, 2001 32bit rendering).wireframe said:And before this thread sails into the sunset, are there any takers on why the single and multi texturing numbers for the Savage 4 look perculiar for 2001SE? I feel like I should know whay this is happening, but I'm drawing a total blank here.
I wanna say: because the drivers are weird and don't support 2001SE properly, but that is just so rude and dismissive.
I've never seen this myself, but I will gladly take your word for it.no-X said:Fillrate test in 3DMark 2001 is strange. The results are sometimes higher then theoretical fillrate (I noticed this when using FX5900XT, 3Dfx cards - see V3 or Banshee result).
Ahh. The 16 v 32-bit argument makes sense. It is almost a perfect drop to half the throughput.Savage 4 numbers can be distorted because of bandwidth limitation (1999/2000 use 16bit rendering, 2001 32bit rendering).
I meant it half-jokingly. But really, I was wondering why, specifically, this would be happening, if anyone knew the exact "bug" or reason. I think No-X's comment about 16 v 32-bit may be the answer there.the maddman said:I don't think that is all that rude. The Savage 4 has always gotten less attention from developers because it was never seen as a succesful card. 2001SE might just be triggering a bug in the drivers.
wireframe said:I meant it half-jokingly. But really, I was wondering why, specifically, this would be happening, if anyone knew the exact "bug" or reason. I think No-X's comment about 16 v 32-bit may be the answer there.
Otherwise I like being rude about the Savage 4 . It's a POS and I'll never get over how bad the drivers were (ok, so I'm over it already). You know it stinks when you need a new driver for every new game and then you realize "hey...there is no new driver...". heh. But it was great for Unreal Tournament. (until the Geforce came along and stomped on everything in a most menacing manner)
no-X said:Savage 4 numbers can be distorted because of bandwidth limitation (1999/2000 use 16bit rendering, 2001 32bit rendering).