Introduction: So the problem these days is that in order to achieve the graphical fidelity to the current industry standards developers most often have to sacrifice framerate.
Now what if you could take 30fps or lower than use motion interpolation achieve picture which could be made to look like 60fps. Our friends at DF recently wrote discussing this very thing. Seems that this sorta thing can be achieved though current console hardware nearly "free".
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article
although exhibits some artifacting it is alot less noticeable in motion and though iteration artifacting can probably be reduced.
http://images.eurogamer.net/assets/articles//a/1/2/3/9/2/6/4/interpolation_prototype.jpg.jpg
Slides:
http://and.intercon.ru/rtfrucvg_html_slides/ (Dmitry Andreev)
http://and.intercon.ru/releases/talks/rtfrucvg/
Movies:
360 Demo HD
http://www.megaupload.com/?d=EQUOQ9RW (177MB)
Prototype HD
http://www.megaupload.com/?d=2QN7NZ3N (111MB)
Both SD
http://www.megaupload.com/?d=UR37CHZP (90MB)
uploading....
Now what if you could take 30fps or lower than use motion interpolation achieve picture which could be made to look like 60fps. Our friends at DF recently wrote discussing this very thing. Seems that this sorta thing can be achieved though current console hardware nearly "free".
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article
although exhibits some artifacting it is alot less noticeable in motion and though iteration artifacting can probably be reduced.
http://images.eurogamer.net/assets/articles//a/1/2/3/9/2/6/4/interpolation_prototype.jpg.jpg
Slides:
http://and.intercon.ru/rtfrucvg_html_slides/ (Dmitry Andreev)
http://and.intercon.ru/releases/talks/rtfrucvg/
Movies:
360 Demo HD
http://www.megaupload.com/?d=EQUOQ9RW (177MB)
Prototype HD
http://www.megaupload.com/?d=2QN7NZ3N (111MB)
Both SD
http://www.megaupload.com/?d=UR37CHZP (90MB)
uploading....
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