Joe is for the most part correct on this one.
Although the issues in the ATI OpenGL drivers effect more than simply one benchmark (they also adversely effect several games), many users are simply categorizing system misconfiguration, general graphics behavior and the like and lumping it under this convenient scape-goat as a catch-all.
I originally reported and coined this problem referring to "Scene 6 - High Polygon" test in GlExcess, where the 8500 was scoring a very lowly 30-35 fps average when compared to 70+ for a Radeon 32DDR and 130+ for a GF3. There is something obviously awry with that result. Hell, even a Matrox board fares better here. :smile:
I could have equally coined it the "Scene 6" issue or "OpenGL performance" issue, but the high-polygon keyword kinda stuck on most folks. Also add the fact that when this problem occurs, disabling TCL actually improves the performance in most cases, provided there is a decent underlying CPU (which a few K6-II and P3-500 Katmai owners are still busily debating, I'm sure..)
Similar conditions can be found in distinct spots of several OpenGL games. Tribes2, RTCW, FAKK2 and others. The condition usually contrasts with 120+ fps behavior suddenly falling off to about 12-22 fps in the spots where it comes about. In the case of some of these games, it's occurance is sporadic and random. Issuing a "vid_restart" will usually cure it totally(i.e. 17 fps instantly pops to stable and everlasting 90+fps, at least until the next level load) and all is well, and some people dont run into it all. It really wreaks of a driver bug just from this angle alone.
The problem is- many more novice end users that fire up MOHAA at 1024x768x32, 2xAA, 16x anisotropy, and notice a drop in framerate in the Omaha level with explosions and insane amounts of bandwidth being gobbled up all around them instantly assumes this must be the infamous "High Poly" bug and cries wolf. Many of them simply dont understand that this is "normal" behavior and there isn't a videocard out today that doesnt show the same trend.
Others have been confusing John Carmack's latest commentary to specifically point to this "High Polygon" issue. John Carmack said he was surprised that polygon performance wasn't quite up to the level of the GF3- he didn't say that the fine folks up in Canada should hang up the videocard business all together because a Matrox Mystique was spanking this card like a red-headed step child.
So in a nutshell, this is the issue. It's likely *several* remaining issues that need to be addressed in the OpenGL drivers. Even in the games it effects, it's only in certain and distinct spots of these games, workarounds exist to help alleviate the problem, and in all cases, even a lowly Radeon 32 DDR doesn't exhibit the same behavior.
To assume that the 8500 can only muster 12-22 fps where a Radeon 32 DDR can muster 3x-4x that due to some "hardware issue" is a wrongful assumption, especially in light of the work-arounds that exist.