Unknown Soldier said:SM3.0+
700 Mhz Core
24/32 Pipes
eDram?
700+Mhz DDR3(GDDR3?) 512mb memory
PCI-E & AGP?
VIVO
MPEG-2 Decode/Encode
MPEG-4 Decode/Encode
DivX Decode/Encode?
Tile Based Rendering
PowerK said:Is R520 supposed to be a desktop version of R500 of XBOX 2 ?? or are they supposed to be based on different base architectures ?
CJ said:PowerK said:I'm expecting R520 to be SM3.0+. They'll probably add some extra stuff apart from the current SM3.0 specs so they've got something to boast about compared to nVidia's SM3.0 implementation.
There is nothing like SM3.0+.
And you cannot use things that are not written in the D3D specs.
Hmm.. so, does that mean graphic/visual processing power of XBOX 2 will be quite a bit ahead of PC until R600 is released for desktop ??CJ said:PowerK said:Is R520 supposed to be a desktop version of R500 of XBOX 2 ?? or are they supposed to be based on different base architectures ?
R520 is based on the R3x0/R4x0 architecture.
R600 is the first desktoppart that is based on the R500 aka X-Box2 chip.
I'm expecting R520 to be SM3.0+. They'll probably add some extra stuff apart from the current SM3.0 specs so they've got something to boast about compared to nVidia's SM3.0 implementation.
That's what I think as well. XBOX2 will be released near the end of 2005, I think. R520 will be released sometime in Q2/Q3 2005.bdmosky said:Well... my guess is that the next generation desktop hardware will be out before the Next Xbox.
Stupid me. Nvidia won't be sitting around doing nothing. Which will make ATI to push their tech as hard as they can. Competition is indeed a good thing.PowerK said:Hmm.. so, does that mean graphic/visual processing power of XBOX 2 will be quite a bit ahead of PC until R600 is released for desktop ??
nobody said:There is nothing like SM3.0+.
And you cannot use things that are not written in the D3D specs.
PeterAce said:R3X0, R4X0 and NV4X all are 1 to 1 (ALU to Tex).
R500 is 4:1 only if you count the vec3/scalar split of the ALUs.PeterAce said:I wonder what the ratio of ALU ops to Texture ops will be on R520?
R3X0, R4X0 and NV4X all are 1 to 1 (ALU to Tex).
R500/Xenon is 4 to 1 (ALU ops to Tex ops).
So what will R520 be?
Xmas said:no multisampled FP16 rendertargets yet