OpenGL guy said:There's still some tuning work to be done on the X800, especially for AA. As someone mentioned in a review, the memory controller is very programmable, however it's not always obvious what the best settings are (i.e. what's best for one mode may not be best for another) and the combinations are enourmous. Expect large improvements with AA as we find more optimal settings. Stay tuned.
hovz said:in looking at the theoretical benhmarks of nv40 and r420, both the xt and pro are less then 70% of their theoretical maximum. thats pretty bad. i have read that ati sacraficed some non af and aa performance, but this much?
hkultala said:hovz said:in looking at the theoretical benhmarks of nv40 and r420, both the xt and pro are less then 70% of their theoretical maximum. thats pretty bad. i have read that ati sacraficed some non af and aa performance, but this much?
They lack memory bandwith.
Clock the chip to 100 MHz and keep the momory at same speed and you get much closer to the theoretical.
But reality is not filling untextured or single-textured huge-sized triangles, so this kind of "fillrate achieved by synthetic tests" does not matter much.
If you're looking at the color read/write only results, then those aren't very interesting. How often does a game do color reads/writes with no Z? I'd say rarely, if at all. The X800 XT's Z fillrate looks quite good, and since Z tends to take more bandwidth than color, the chip looks quite balanced.hovz said:the xt ha smore bandwidth than the nv40 yet tis results are lower. and i understand this isnt a real game but if the r420 is only performing at 70% or less of its potential in filling pixels than its not performing as well as it could in games.hkultala said:hovz said:in looking at the theoretical benhmarks of nv40 and r420, both the xt and pro are less then 70% of their theoretical maximum. thats pretty bad. i have read that ati sacraficed some non af and aa performance, but this much?
They lack memory bandwith.
Clock the chip to 100 MHz and keep the momory at same speed and you get much closer to the theoretical.
But reality is not filling untextured or single-textured huge-sized triangles, so this kind of "fillrate achieved by synthetic tests" does not matter much.
This is false. Not every pixel will require a color read/write, but nearly every pixel will require a Z read and many a Z write as well.Mintmaster said:FUDie, the Z-buffer only takes more bandwidth than colour on old architectures, like Rage128 or GeForce2 and earlier. All chips have Z-compression now, so colour takes up plenty more bandwidth.
That's odd, I saw numbers for the X800 XT hitting close to it's maximum in Z only tests.The Z-fill numbers aren't very encouraging either, because there's plenty of bandwidth. They should be reaching the peak. Just look at NVidia's actual 12GPix fillrate for Z only. I'm curious if they can maintain that rate with stencil reading and writing, but they probably can.
Again, not interesting to me.Finally, you can compare to the 9500 PRO, which has 9% less bandwidth per pipe per clock. The X800 XT should have 3.8 times the fillrate, but falls well short.
You're disappointed that the fastest hardware isn't efficient in some theoretical tests? Weird.There are significant efficiency problems with the X800 XT, and I'm disappointed. I assume they're coming from the latency of GDDR3, but they had plenty of time to optimize that since R300 was released. It mostly involves just inserting some FIFO's into the hardware, but maybe they didn't want to increase the die size any more. Hopefully it is indeed just a matter of tweaking a few values.
Who cares about the 9500 Pro when the X800 XT is double the performance of a 9800 XT in many cases?On the bright side, it seems as though game performance is pretty close to where it should be, using the "9500 PRO times 3.8" rule in fill limited situations. I haven't checked too much, though, since the 9500 PRO hasn't been tested in a review with recent games for a while now.
No, the point is to be the fastest, and it is. Being very efficient in some theoretical tests is all fine and dandy, but if it doesn't win you benchmarks, who cares? Measuring "pure color fillrate" when applications don't use "pure color fillrate" is useless.hovz said:the point is it can and SHOULD be higher
And?hovz said:even in textures its perfoming with low efficiency
the point is it can and SHOULD be higher
Heathen said:the point is it can and SHOULD be higher
that's only in synthetic tests and being honest sybthetic test mean very little, it's the game performance I care about and that's (as far as I can tell) exactly where it should be.
hovz said:Heathen said:the point is it can and SHOULD be higher
that's only in synthetic tests and being honest sybthetic test mean very little, it's the game performance I care about and that's (as far as I can tell) exactly where it should be.
nope that should be higher too
hovz said:what do i give nvidias drivers? nothing but crticism, thats what i give them. i give crticism where its due. im sorry if ive offended you by not praising ati and nvidia for their efforts
jvd said:I have yet to play a game on my 9700pro with out aa and af. I don't believe with a new 500$ card i would turn it off for any reason.