Here's some interesting numbers using Marko's fillrate tester application.
First up, NV35:
Note the Z fillrates - without FSAA there is twice the pixel fillrate, as we would expect from their optimised Z/Stencil pipeline. The same is the case with 2X FSAA. With 4X FSAA enabled the Z sampling rate is consistent with the fillrate, indicating that all the Z sampling units are being utilised. With 4xS (2X MSAA + 2X SSAA) the fillrate is still at the standard fillrate (roughly) whereas the actual fillrate is halved because super sampling is being used.
Contrast that with R350:
Note that at 2X FSAA the Z fillrate is is still at the standard pixel fillrate however, at 4X FSAA it drops to half the theoretical fillrate of 9800 PRO, and at 6x FSAA it drops to a quarter.
First up, NV35:
Code:
1X 2X 4X 4xS
FFP - Pure fillrate 1772.39 1743.24 1686.74 878.64
FFP - Z pixel rate 3373.76 3148.66 1652.25 1571.46
FFP - Single texture 1666.31 1203.08 1097.91 734.83
FFP - Dual texture 1428.69 1110.55 1020.72 705.65
FFP - Triple texture 755.90 683.86 628.10 365.22
FFP - Quad texture 516.99 481.82 452.06 260.82
PS 1.1 - Simple 892.08 885.75 878.28 443.93
PS 1.4 - Simple 839.77 833.81 827.33 417.83
PS 2.0 - Simple 339.45 338.20 337.08 169.32
PS 2.0 PP - Simple 339.45 338.26 337.15 169.32
PS 2.0 - Longer 154.27 153.89 153.65 77.01
PS 2.0 PP - Longer 188.71 188.20 187.86 94.19
PS 2.0 - Longer 4 Reg 148.66 148.31 148.11 74.22
PS 2.0 PP - Longer 4 Reg 212.22 211.64 211.28 105.94
PS 2.0 - Per Pixel Light 68.99 68.23 67.05 45.14
PS 2.0 PP - Per Pixel Light 88.84 88.24 86.63 44.22
Note the Z fillrates - without FSAA there is twice the pixel fillrate, as we would expect from their optimised Z/Stencil pipeline. The same is the case with 2X FSAA. With 4X FSAA enabled the Z sampling rate is consistent with the fillrate, indicating that all the Z sampling units are being utilised. With 4xS (2X MSAA + 2X SSAA) the fillrate is still at the standard fillrate (roughly) whereas the actual fillrate is halved because super sampling is being used.
Contrast that with R350:
Code:
1X 2X 4x 6X
FFP - Pure fillrate 2742.52 1844.94 1652.42 1379.90
FFP - Z pixel rate 2536.93 2401.23 1449.13 742.06
FFP - Single texture 2605.49 1631.09 1434.26 1231.84
FFP - Dual texture 1365.43 1158.88 1148.74 1115.08
FFP - Triple texture 734.46 688.75 685.56 690.39
FFP - Quad texture 598.83 580.48 558.93 563.07
PS 1.1 - Simple 1490.28 1468.88 1452.69 1368.10
PS 1.4 - Simple 1490.28 1468.89 1452.98 1367.33
PS 2.0 - Simple 1490.29 1468.89 1452.63 1367.37
PS 2.0 PP - Simple 1490.30 1468.89 1452.76 1366.10
PS 2.0 - Longer 749.96 744.26 740.97 738.57
PS 2.0 PP - Longer 749.96 744.26 740.97 738.56
PS 2.0 - Longer 4 Reg 749.96 744.25 740.95 738.57
PS 2.0 PP - Longer 4 Reg 749.96 744.25 741.01 738.56
PS 2.0 - Per Pixel Light 111.58 111.28 111.08 110.92
PS 2.0 PP - Per Pixel Light 111.58 111.28 111.08 110.92
Note that at 2X FSAA the Z fillrate is is still at the standard pixel fillrate however, at 4X FSAA it drops to half the theoretical fillrate of 9800 PRO, and at 6x FSAA it drops to a quarter.