Shader Hacker
Newcomer
antlers4 said:You could just add noise to the small textures on several different scales so they wouldn't be repeated exactly.
You don't need shaders to do this but I imagine you can do it pretty flexibly with shaders.
Interesting idea, although, I'd imagine that it wouldn't look very good. You would have to evaluate a noise function to do this (which would probably be pretty expensive), and (2) you'd have to threshold your values so that they aren't so drastic (i.e. you don't want a 16x16 texture next to a 256x256 texture). Also, since the textures would share the same uv space on the mesh, they'd look out-of-scale.