I have a question in my mind. I understand Dave's Article on X1800 Series, in which he stated that RV530 might be similar to R580 Architectural wise, which means most probably 'Rodin' or R580 will have 24 Shader Units with 48 Shader ALUs and 192 ALUs total. But, I don't understand one thing, doesn't R520 has 2 Shader ALUs (ALU1 & ALU2) per Fragment Processor also? so, doesn't this mean it has 32 Shader ALUs in total per Pixel Pipeline? or there's is single Shader ALU in single Shader Unit?
Thanks everyone.
Thanks everyone.