thatdudeagain
Newcomer
I have been playing Valkyria Chronicles, which is a very beautiful game.....but something stuck out at me that is in most games like this(ie - cell shaded).
The Textures are very flat. For instance, the rope texture around the tank looks like its blended in with the turret, not actually rapped around it... Games that use Cell shading or similar methods always fall prey to this flatness.
My question is, can you use normal maps, and actually cell shade the normal, as I really don't know if I've seen a method like that before? Also, what about streaming in a cell shade with high res normals? I think that cell shading applied to texture work like that in Gears or Uncharted, would bring us closer to that Cartoon or painted look......
The Textures are very flat. For instance, the rope texture around the tank looks like its blended in with the turret, not actually rapped around it... Games that use Cell shading or similar methods always fall prey to this flatness.
My question is, can you use normal maps, and actually cell shade the normal, as I really don't know if I've seen a method like that before? Also, what about streaming in a cell shade with high res normals? I think that cell shading applied to texture work like that in Gears or Uncharted, would bring us closer to that Cartoon or painted look......