ihamoitc2005 said:Look at Gears of War, only 10,000 polygons for character model and not very impressive environments. More I look, more I think Xbox360 not so good at polygons.
Textures of GOW are good and bad. Normal mapping is very very nice, but simple textures are sometimes very low resolution. Maybe DVD drive not big enough.
ihamoitc2005 said:What reasons do you have for saying this?
Dont forget, Gears of War is only 30fps. Only 60fps confirmed are DOA4 and Call of Duty 2.
The latest version we tried got a bit choppy at times, but Rare is promising that the final game will run at 30 frames per second (about as smoothly as Halo 2, but not the blazing speed we'd expect of a next-generation title).
Phil said:Is it me, or do Japanese developers seem to be more dedicated to framerate than western developers? It seems to be that generally, most Japanese games go for that 60 fps while western developers generally for the extra eye candy and 30 fps.
london-boy said:Having said that, some games just don't need 60fps so that's another issue.
london-boy said:Guess it comes down to actually making a "game" to be played, compared to making a game to look at, and sell as many copies as possible because of the way it looks and not the way it plays.
Maybe it has something to do with the fact that the japanese are said to get more easily motion sickness in games, 30fps must make it only worse.Phil said:Is it me, or do Japanese developers seem to be more dedicated to framerate than western developers? It seems to be that generally, most Japanese games go for that 60 fps while western developers generally for the extra eye candy and 30 fps.
Did anyone read my post?seismologist said:edit: dont want to throw this too far off topic.
Doom 3 was running at 60fps on my 6800GT well over 720p res. too. It must have something to do with the texture memory bandwidth?
I should have read the whole thread before replying agian...london-boy said:Maybe if people stopped replying to him way before he came up with that ridiculous statement, the thread wouldn't be where it is now.
Lysander said:No, as I said gow will not work on 60fps; rein said that if they will hit 60 they will just add more polys and text (but this could also be pr trick as zidane noted). .
In the Xboxyde interview Rein said their goal was 30fps. If they were at 60fps they would add more eye candy and such.expletive said:So youre saying that they will keep adding stuff until they can bring it down to 30fps? In the video review he specifically mentions that they intend on providing a 'great framerate'. What that means is up for interpretation but they seem focused on it. Can you link to his comments regarding 'adding stuff until we hit 30fps'? (if thats what you meant)
Acert93 said:Did anyone read my post?
And where are you getting it is the texture memory bandwidth?! Are we just randomly picking ideas out of the air seeing if they will stick? There are very logical reasons why there is some issues, I don't get why certain people think it has to be something specific outside of what Carmak has already stated (i.e. the difficulties of an in-order multi-core CPU environment).
Acert93 said:In the Xboxyde interview Rein said their goal was 30fps. If they were at 60fps they would add more eye candy and such.
seismologist said:http://images.anandtech.com/graphs/doom3cpu_08020430812/3453.png
I read your post but it's wrong. Doom 3 isn't CPU intensive. More than likely the differece between PC and Xbox 360 is related to the memory difference. Or shared memory bandwidth. The recommended system specs for Doom 3 is 1gb system memory.