It's 1.5 ms of GPU time. Yes, if all you want to do in your game is get depth info and display it, the lib runs at 600 fps at 160x100 resolution. If you want higher resolution, there'll be in increase in processing time. If that is linear, than 320x200 will take 6ms, one third of your frame time. and linear is likely a best case scenario, hence the 160x100 example (wanting to give devs a low impact option and not scare them off using motion detection with significant GPU resource hogging).
For accurate motion tracking, Move is going to be essential, but Sony have basically ditched Move for PS4. AFAIK there isn't one announced title in development for it. 160x100 res input might be okay for UI interaction, although that'll require a lot of smoothing and added latency, I expect.