As I've said, it wasn't just the arrogance that got them in trouble, it's when this arrogance started infringing on their planning in all phases that I take issue with.
All phases? Again with the ;this is the only explanation for Sony's results, whereas for the other companies it's all different reasons.
I know some here feel Sony did all they could to see ps3 through to success, they just "reached too far", I completely disagree.
I don't think they did all they could to secure PS3's success as top seller. Putting in DVD and selling cheaper and earlier would probably have done them more favours than anything, except they'd have been in an even worse state regards software then. I just don't buy the fact that the wrong decisions are all as a result of pig-headedness. The fact they have post-commented with arrogant stances doesn't mean their decisions were made with such a mentality. The choices are like bets on a horse; you check the form, make your estimates and place your bets. If a person places a bet on a horse because the horse has won three times in a row, and then brags that he's going to win lots and doesn't, it wasn't his arrogance that led to losing money. It was his wrong decision-making process. Now if the person blindly picked a horse at 100:1 and boasted that whatever horse they picked would win and they lost, then that
would be arrogance as their choice was made solely on a misplaced self-belief. You attribute all Sony's 'mistakes' to the latter example, denying the former is even a possibility.
They wanted success without giving ps3 the proper software, tools, price, timing, marketing/pr, or HW for that matter.
They could have sacrificed late profits on ps2 to establish a strong early library for ps3.
They could have secured more key exclusive games to help establish and maintain interest.
Limited budgets. They'd already spent billions on PS3. Do you not remember the big fat negative revenues of the gaming division? Sacrificing even more money would have been a hard sell to the board, don't you think, when Sony was in a real drive towards profitability?
They could have invested more in dev tools to get them up to par and help keep their platform as the lead devkit for the generation.
Throwing money at development doesn't magically speed it up. A key limiting factor is the time taken for people to get their heads around designing for Cell. Doesn't matter how much you pay them, you can't speed up human innovation. Presumably it's the same reason why MS were a year late getting predicated tiling into their development systems despite having designed the machine to work on that principal years earlier. Why do you think software tools being late is always a fault of management to plan effectively, rather than a very nasty and common occurrence in the field because large-scale software development is so damned
incredibly hard and complicated!
They could have sacrificed BD (and consequently HDD) as standard features to help reduce BOM and consequently, they could have launched earlier to keep MS at bay.
That's not necessarily an arrogant decision though! They knew prices were going to drop fast, but didn't know for sure when. That's like the guy betting on the horse by looking up the odds and form. If they went with DVD only, they could have released a DVD only PS3 in November 2006, and then in introducing a BRD PS3 been left unable to take advantage of it for their software. The choice 'was we go with BluRay Disk at 5:1 when looking up form, we reckon he's got a 50:50 chance of coming in, or do we go with DeeVeeDee at 7:5?' Given the odds and chances of their evaluation of the situation, BRD looked a good bet.
At the very least, give Sony a little while at $400 to see if they did leave it too long or not! And give BRD a while to show if its been worthwhile for Sony or not. After all, if PS3 'bombs' but Sony rake in the dough from BRD sales, it was the correct decision to make, no? It's not like Sony were designing their system to be the top seller one year after launch. They were designing it to make the most possible money for them of any system they could produce over the life of the platform.