PS3 Specs? I don't think so.

Paul

Veteran
http://www.fatbabies.com/phpbb/viewtopic.php?t=2792

So called industry insider got these from E3, a good joke, too bad the specs blow.

He did a good job though, kinda.

Cell Chip

- MIPS VI-Subset
- 3 GHz (2.979 GHz)
- 256-bit Integer SIMD
- 256-bit Floating-Point SIMD
- 270KB Cache (165KB Instruction + 105KB Data)
- 250KB Scratch Pad RAM
- Co-Processor 1: FPX
- Floating Point Multiply Accumulator (FMAC) x 3
- Floating Point Divider (FDIV) x 3
- 90KB Cache (45KB Instruction + 45KB Data)
- Co-Processor 2: VU2
- Floating Point Multiply Accumulator (FMAC) x 5
- Floating Point Divider (FDIV) x 3
- 90KB Cache (45KB Instruction + 45KB Data)
- Vector Processing Unit: VUI
- Floating Point Multiply Accumulator (FMAC) x 9
- Floating Point Divider (FDIV) x 8
- 320KB Cache (160KB Instruction + 160KB Data)
- 7000 Dhrystone MIPS
- 60 GFLOPS
- Geometry:
- 970 Million Polygons per Second (Peak)
- 715 Million Polygons per Second (Lighting + Fog)
- 400 Million Polygons per Second (Nurbs + Ray Tracing)
- Image Processing Unit (IP1): MPEG4 Compressed Image Decoder
- 3000 Million Pixels per Second
- DMA: 25 channels

Graphics Synthesizer II (GSII)

- 400 MHz (398.647 MHz)
- 50 Pixel Pipelines
- 25.2 Gigapixels per Second (with texture)
- 11.7 Gigatexels per Second
- Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
- Perspective-Correct Texture Mapping
- Anti-Aliasing
- Bump Mapping
- Environment Mapping
- Ray Tracing
- Parametric Modelling
- 128-bit Color (RGBA)
- 128-bit Z Buffer
- 64MB Multiported Embedded DRAM
- 370.5 Gigabytes per Second eDRAM Bandwidth (200 GB/s in each direction)
- 105 Gigabytes per Second eDRAM Texture Bandwidth
- 2100 Million Particles per Second
- Polygon Drawing Rate:
- 1.02 Billion Polygons per Second (small polygon)
- 800 Million Polygons per Second (120-pixel quad with Z and Alpha)
- 550 Million Polygons per Second (200-pixel triangle with Z and Alpha)
- 420 Million Polygons per Second (170-pixel quad with Z, Alpha, and Texture)
- 150.86 Million Sprites per Second (75 x 75 pixel sprites)

Emotion Engine II to Graphics Synthesizer Bus

- 256 Bits Wide
- 400 MHz
- 9.3 Gigabytes per Second Bandwidth

Main Memory

- 512 Megabytes RAMBUS DRAM
- 64 Bits Wide (Dual Channel 32-bit)
- 900 MHz (1800 MHz Effective)
- 7000 Megabits per Second per Pin
- 30.9 Gigabytes per Second Bandwidth

Sound Chip

- 512 Voices
- 8MB Memory
- Supports Dolby 10.1, AC3, and DTS output

Storage

- 48x DVD-ROM
- DVD-16 Disc Format (20 Gigabytes+)
- 100GB HardDrive

Connectivity

- Broadband
- Infra-red Dual shock 3 Controllers
 
Yeah, some of these specs definitely blow. For one thing, radio (ala WaveBird) is the way to do wireless controllers.
 
It would have been pretty damn good, however a few things are out of place.

Such as Cell only being 60GFLOPS

The polygon performance.

GS2 clock speed

GS2 pixel pipelines.. 50? lol that's alot..

The ray tracing seems out of place

There are a few more, let's see if you can find em yourself.
 
I cannot believe anyone is even bothering with that "Industry Insider" guy anymore (and cannot believe he's still doing what he's doing). He blew his credibility SO many times already, I consider him a completely stupid joke now.
 
maskrider said:
Paul said:
Sound Chip

- 512 Voices
- 8MB Memory
- Supports Dolby 10.1, AC3, and DTS output

Dolby 10.1 ??? He must be joking.

And overall looks just like an inflated PS2.

isn't dolby 6.1 coming out soon ? thats the one with the rear center speaker.

10.1 that thign would cost a pretty wad
 
Bahahaha.


these specs are the equivalent of the 'Nintendo Nexus' specs that were done up to seem cool but copied GC specs and just made them bigger.
 
to go along with our made-up PS3 specs, here are some non-Nexus
GameCube2 specs, also completely fabricated:



IBM PowerPC G6 on 0.10-micron process
Clock Speed: 4.5 GHz
256-bit AltiVec II Floating-Point Performance: 72 GFLOPS
External Bus Bandwidth: 4.27 GB/sec

System Memory: 512MB
System Memory Bandwidth: 17 GB/sec

LSU
Clock Speed: 800 MHz
51 Gigatexels per Second
Full-Scene Anti-Aliasing
64-bit color (RGBA)
2D and 3D Texture Compression
Z, Stencil, Shadow, and Multisampling buffers
Vertex Compression
Triangle Tessellation (including NURBS)
Programmable Pixel and Vertex Processors
Hidden Surface Removal
Embedded DRAM Cache: 48MB
32 HW Lights
1.8 Billion Polygons per Second (peak)
750 Million Polygons per Second (sustained)
450 Million Polygons per Second (with effects)
600 GFLOPS
Screen Resolutions: 640x480 (TV), 1280x720 (HDTV), and 1920x1080 (HDTV)
APU: 400 MHz, 256 Total Voices (64 3D Voices), Dolby Digital Encoder

10/100 Ethernet
8GB Flash Drive
Game Media: 2GB ROM Cards (½ credit card size)

Japanese Release Date: Q3 2006
US Release Date: Q4 2006
 
jvd said:
maskrider said:
Paul said:
Sound Chip

- 512 Voices
- 8MB Memory
- Supports Dolby 10.1, AC3, and DTS output

Dolby 10.1 ??? He must be joking.

And overall looks just like an inflated PS2.

isn't dolby 6.1 coming out soon ? thats the one with the rear center speaker.

10.1 that thign would cost a pretty wad

6.1 is Dolby Digital Surround EX, the rear center channel is indeed generated by Dolby Surround pro-logic alike method from the rear left and right (not really discrete).

And there is a 7.1 THX (but not many people will really put it to use, too many speakers), which has one more pair of speakers between the front and the rear left/right channels.

Add EX to it will only give you 8.1, 10.1 is still a way to go. :LOL:
 
I'd like to see 4 controller ports and PSone/PS2 compatibility...
A sizey hard disk with good compression would also be welcome :)
 
And there is a 7.1 THX (but not many people will really put it to use, too many speakers), which has one more pair of speakers between the front and the rear left/right channels.

Add EX to it will only give you 8.1, 10.1 is still a way to go.

Heh, funny but there is no THX 7.1 format, THX isn't even a surround format (well except for THX Surround EX which is really just THX certified Dolby Digital EX). You're right about Dolby Digital EX being a 6.1 format with a matrixed rear though. DTS-ES is similar in that it offers a matrixed rear channal, but it also supports a discrete rear channel (my LOTR DVD set is DTS-ES Discrete for example). My receiver is a 7.1 receiver but all that does is spread the rear channel across two speakers instead of one (it's actually useful if you're applying any soundfield processing that can utilize the extra speakers though)
 
archie4oz said:
And there is a 7.1 THX (but not many people will really put it to use, too many speakers), which has one more pair of speakers between the front and the rear left/right channels.

Add EX to it will only give you 8.1, 10.1 is still a way to go.

Heh, funny but there is no THX 7.1 format, THX isn't even a surround format (well except for THX Surround EX which is really just THX certified Dolby Digital EX). You're right about Dolby Digital EX being a 6.1 format with a matrixed rear though. DTS-ES is similar in that it offers a matrixed rear channal, but it also supports a discrete rear channel (my LOTR DVD set is DTS-ES Discrete for example). My receiver is a 7.1 receiver but all that does is spread the rear channel across two speakers instead of one (it's actually useful if you're applying any soundfield processing that can utilize the extra speakers though)

That's THX Ultra 2 7.1 channels (like EX, it is derived from 5.1 channels)

CES 2002 report

Surround formats

Although not transmitted digitally in 7.1, it is generated at the AV amp which can be used to boost the X.1 numbers. You can say 10.1 later on if there is a way to derive them from 5.1, that's what I have been talking about boosting channel numbers.

5.1 : SUB, FL, FR, FC, SL, SR (DD 5.1, DTS)
6.1 : SUB, FL, FR, FC, SL, SR, SB (THX EX, DTS-ES, Neo 6, DTS 6.1)
7.1 : SUB, FL, FR, FC, SL, SR, SBL, SBR (THX Ultra2)
 
have some probolms with those specs

1. there is no way the sound is going to be 10:1
2. the processers speeds for the gs and the cell is low
3. the polygons counts and the gemortry is way too low
4. anti alsing how about FSAA
5. not many texture effects
6. 100gb hard drive is too high

you got any more to add?
 
so NGC is gonna be 1.5x faster then PS3 ? :oops:

nooo . i don't want my all mightycool ps3 to be crushed by a kiddie nintbox! :LOL:
 
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