The first chip to have over a billion transitors:
Montecito : 90nm, Dual Core, ~2Ghz, 400Mhz FSB, 24MB L3 cache (2 x 12MB Split), 1.7B transistors, Enhanced cache reliability (Pellston), Enhanced workload performance (Foxton), Virtualization (Silvervale), supported by E8870 and Bayshore chipset (PCI Express, DDR2)
reported here: www.vr-zone.com/?i=920
WOW!!! 1.7 billion transistors!!! Does not mention the size of the die, but since so much of the transistors is L3 cache, it would not be too big compared to the Broadband engine going into the PS3, which would be made up of much more logic, and that takes up more space, which is probably a good thing interms of heat output per mm2.
Well if Intel can do it at 90nm in 2004, then Sony should be able to do it at 65nm in 2005. Now a billion transistor monster seems quite possible!
Only now, how are they going to cool the damn thing! LOL!
Montecito : 90nm, Dual Core, ~2Ghz, 400Mhz FSB, 24MB L3 cache (2 x 12MB Split), 1.7B transistors, Enhanced cache reliability (Pellston), Enhanced workload performance (Foxton), Virtualization (Silvervale), supported by E8870 and Bayshore chipset (PCI Express, DDR2)
reported here: www.vr-zone.com/?i=920
WOW!!! 1.7 billion transistors!!! Does not mention the size of the die, but since so much of the transistors is L3 cache, it would not be too big compared to the Broadband engine going into the PS3, which would be made up of much more logic, and that takes up more space, which is probably a good thing interms of heat output per mm2.
Well if Intel can do it at 90nm in 2004, then Sony should be able to do it at 65nm in 2005. Now a billion transistor monster seems quite possible!
Only now, how are they going to cool the damn thing! LOL!