http://download.nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenGL_SLI.pdf
Hmm! Does this tell us anything useful about the capabilities and limitations of NV SLI?
"Programming for. . ." is certainly an evocative title in itself, don't you think? By that I mean we (well, at least I) have been mostly thinking of SLI as a transparent technology to the app, and this could lead in all sorts of directions for the industry. . .
Thanks to the NV GDC presentations thread . . .http://www.beyond3d.com/forum/viewtopic.php?t=21264
Hmm! Does this tell us anything useful about the capabilities and limitations of NV SLI?
"Programming for. . ." is certainly an evocative title in itself, don't you think? By that I mean we (well, at least I) have been mostly thinking of SLI as a transparent technology to the app, and this could lead in all sorts of directions for the industry. . .
Thanks to the NV GDC presentations thread . . .http://www.beyond3d.com/forum/viewtopic.php?t=21264