However won't XBLive! still require an expensive XB360 SDK to be bought? IT won't have the same degree of support as say PC development that's cheap as you like, bedroom development stuff. One the XB bigwigs mentioned a development price of $100,000 which still occlude most potential talent. How many wannabe developers can drum up that much capital?
I guess there might hopefully crop up some 'speculative' publishers who'll back small scale development teams who can prove they've the capability and talent. As I say, I hope so. I'm sure a lot of good ideas (though I'd hazard most people with a great idea for a new game actually haven't anything of the sort, going by software developer forums ) could get passed up just because people can't afford to develop them, and it's that cost as much as distribution model that needs to be addressed if development is really to open up. Though existing developers will at least find an outlet in Live! Arcade without a publisher taking all their earnings, and might try some more experimental work if they can find $100,000 to throw away on potential turkey. That's kinda the risk with new ideas - sometimes they just suck and you don't get anything back, so you should only undertake development if you can afford to lose it all.
I guess there might hopefully crop up some 'speculative' publishers who'll back small scale development teams who can prove they've the capability and talent. As I say, I hope so. I'm sure a lot of good ideas (though I'd hazard most people with a great idea for a new game actually haven't anything of the sort, going by software developer forums ) could get passed up just because people can't afford to develop them, and it's that cost as much as distribution model that needs to be addressed if development is really to open up. Though existing developers will at least find an outlet in Live! Arcade without a publisher taking all their earnings, and might try some more experimental work if they can find $100,000 to throw away on potential turkey. That's kinda the risk with new ideas - sometimes they just suck and you don't get anything back, so you should only undertake development if you can afford to lose it all.