This tread is for soring out the claims , made by anonymous developer X about the differet problems arising in todays gameindustry. You can find the article here.
http://www.escapistmagazine.com/issue/8/3
I would specially like to hear first hand experiences from resident developers about the subjects found in the article. Im not sure is this subject discussed here before with all this next gen talk going on.
So... is there a hidden world of unpublished aaa games, but never fructify, becouse of the reasons listed in the article.
Do the oldschool master designers go unchallenge becouse there is not enought knowledge in the bussines side to see where the talent lies and supporting them with enought resources that there could be any competition at the first place. There are lots of points in the article , please feel free to comment on them.
http://www.escapistmagazine.com/issue/8/3
I would specially like to hear first hand experiences from resident developers about the subjects found in the article. Im not sure is this subject discussed here before with all this next gen talk going on.
So... is there a hidden world of unpublished aaa games, but never fructify, becouse of the reasons listed in the article.
Do the oldschool master designers go unchallenge becouse there is not enought knowledge in the bussines side to see where the talent lies and supporting them with enought resources that there could be any competition at the first place. There are lots of points in the article , please feel free to comment on them.