BenSkywalker
Regular
Of course I am talking about edge aliasing, that's the subject of the conversation. Personally I think you are trying to obfuscate the issue here.
Not at all. Why I mentioned that was that the majority of what appears to be 'edges' in this game is from normal maps, there are only a very small fraction of actual geometric edges compared to what it appears there is on screen.
If there are no blended near horizontal or vertical edges, that says more to me than analysing ~45 degree edges which are significantly more difficult to analyse given the analog filtered screenshots we have.
Analog filtering doesn't care about what degrees the angles are, they are all handled the same(at least as far as what we are dealing with).
A 2x1 OG will blend vertical edges much better than it will blend near horizontal ones (if even not at all), vice versa with 1x2. The statement you made in determining that OG patterns were being used was that it was "having trouble with near vertical and near horizontal edges." At the very least, OG will provide adequate blending for one of those, depending on the orientation of the pattern surely?
Yes, yes and no. No matter which setup you go with they will handle either near vertical or near horizontal better then the other, but for either one the optimal angles are 45, 135, 225 and 315. Either 2x1 or 1x2 OG is less then ideal for handling near vertical OR near horizontal. The reason is if the sampling positions are slightly offset to the edge then you will end up 'missing' the blend where it is needed. With the near 45 degree angles, you nigh can't miss them(relatively speaking obviously).
If these are not blended (as seen clearly in these shots and in game) then it is hard to find any implementation except reaching for the exotic.
They are blended clearly on certain angles.
http://media.teamxbox.com/games/ss/1172/full-res/1150390224.jpg
There is a better screenshot. This one it appears that it is handling near horizontal angles better then near vertical.
Kyle- I don't see any at all, I get a page not available message