Sega tried all kinds of pad designs, but intentionally opted for a pad with minimal buttons and sticks because their research showed that the mass market they hoped to break through to found pads bristling with inputs intimidating.
Wrong call Imo, the pad was not best suited to anything in particular, and wasn't ideal for folks with big hands. But at least they were trying to achieve something, even if they were unsuccessful.
Pad design and VMU capacity (a measly 128kB for the worlds first "online" console) were the only two areas where they dropped the ball on an otherwise truly remarkable device.
Wrong call Imo, the pad was not best suited to anything in particular, and wasn't ideal for folks with big hands. But at least they were trying to achieve something, even if they were unsuccessful.
Pad design and VMU capacity (a measly 128kB for the worlds first "online" console) were the only two areas where they dropped the ball on an otherwise truly remarkable device.