Possible Dayton USA Remake on Ringwide Hardware

I'm sure some of you guys have seen this:
http://www.seganerds.com/2009/09/25/sega-racing-classic-artwork-spotted/

Notice the Ringwide logo at the bottom. I cant tell you how
excited I am about this game.
However I bet Sega is using the cost effect hardware to sell machines.
So just how powerful is Ringwide and why not use Ringedge!!!
Does it fall with the current gen (easy to port)? Im thinking its
a bit more powerful than the 360, no?

BTW-The most impressive racer I've seen lately is Dirt2 (graphics wise).


What can be done with this:

RINGWIDE - Specifications

CPU: Intel Celeron processor 440 (operating frequency: 2GHz)
Main memory: DDR2 SD-RAM PC2-5300 1GB
GPU:
-AMD
-GDDR3 memory 128MB (can be extended by system memory)
-Shader Model 4.0 support
-Output 2 screen (maximum resolution 1920 × 1200)
Sound:
-High Definition Audio with
-192KHz/32bit
-5.1ch output
Input:
-Video - Analog Output D-Sub 15pin,
-Analog / Digital DVI-I output the sound of two terminals - 5.1ch -Stereo mini jack for setting x 3
-LAN - On board 10BASE-T, 100BASE-TX, 1000BASE-T
-Input and output operations for the Games - JVS I / O
-USB Mini-A terminal x 2port
-I / O connector for power output (12V/5V)
Storage: CF 8GB
OS: Microsoft Windows Embedded Standard 2009
Other:
-12W external power supply
-ALL.Net standard support for connecting communication capabilities (delivery, billing support)
 
Im thinking its
a bit more powerful than the 360, no?
No way...!

The celeron's probably going to beat the 360 CPU at general (integer) processing hands down, but we're not running word processors or spreadsheets here... The 360 CPU's vector units are going to far outstrip the poor celly's floating-point capability.

Likewise, the 360 GPU's rasterization power through its on-chip framebuffer will be way higher compared to some budget 3D chip... Only edge it has is it supports version 4 shading, but it's doubtful if such a chip has the grunt to actually do much in the way of advanced shading anyway. You don't see very many high-end GPUs these days hooked up with a 128MB frame buffer... ;)

-12W external power supply
Probably means a 12V power supply, or else this is going to be a seriously underpowered piece of hardware...
 
Targetting such hardware would make the game a perfect candidate for a cheap PSN/XBLA/Steam release, which I suspect is one of the reasons why RingEdge wasn't targetted instead.
 
Budget 3d Chip?

I thought it was a Geforce 8800 variant? And it does have the flexibility to use memory outside the on-board GDDR3.

Update: I didn't realise Sega had 2 new boards, being the RingWide and RingEdge.
 
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