hoom
Veteran
Kinda surprised this didn't seem to manage to get a thread about it.
Planetary Annihilation is a Kickstarter funded spiritual successor to Total Annihilation/Supreme Commander.
Here is their Kickstarter vid which is awesome.
http://youtu.be/FhEYvOYceNs
So TA/SupCom type play with infinite resources/pay as you build economy and big cool experimental units but played on spherical planets, with colonisable other planets, moons & asteroids + you can build special unit engines on asteroids to make a really massive super weapon!
And the Galactic War map
http://youtu.be/5caRZBS9QsM
So a big Boneyards style random generated Galactic map.
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
Its being done by Uber Entertainment (seem to be mainly famous for micro-transaction game Super Monday Night Combat) including a bunch of the technical guys who worked on both TA & SupCom (not Chris Roberts who is having his own rather different experience with Kickstarter/GPG, best treated elsewhere I think).
They quickly hit not only their initial 900K target but all their stretch goals up to $2.1mil.
Frankly that doesn't really seem like much for a big game?
But I think part of the deal is they are making relatively simple but stylish graphics, a big fairly simple random galaxy generator, no complex story line, no human characters etc so a lot of the real expensive production stuff is cut out.
Even the factions: 1 faction.
In one of the various update videos they put it this way 'would you rather have 2 factions with variations on 100 units or 1 faction with 200 different units?'
In one of the vids they also talk about initially planning on only 2 tech levels because SupCom was a bit excessively dominated by leveling, focus instead on trying to get truly massive unit counts, like 1 million! (though I think that would surely be 1 million total spread across multiple systems in the meta-galaxy)
Totalbiscuit interview with two of the devs
http://youtu.be/qqDSh34VoPY
Mavor is spitting. image. of. Simpsons. comicbook. guy.
Planetary Annihilation is a Kickstarter funded spiritual successor to Total Annihilation/Supreme Commander.
Here is their Kickstarter vid which is awesome.
http://youtu.be/FhEYvOYceNs
So TA/SupCom type play with infinite resources/pay as you build economy and big cool experimental units but played on spherical planets, with colonisable other planets, moons & asteroids + you can build special unit engines on asteroids to make a really massive super weapon!
And the Galactic War map
http://youtu.be/5caRZBS9QsM
So a big Boneyards style random generated Galactic map.
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
Its being done by Uber Entertainment (seem to be mainly famous for micro-transaction game Super Monday Night Combat) including a bunch of the technical guys who worked on both TA & SupCom (not Chris Roberts who is having his own rather different experience with Kickstarter/GPG, best treated elsewhere I think).
They quickly hit not only their initial 900K target but all their stretch goals up to $2.1mil.
Frankly that doesn't really seem like much for a big game?
But I think part of the deal is they are making relatively simple but stylish graphics, a big fairly simple random galaxy generator, no complex story line, no human characters etc so a lot of the real expensive production stuff is cut out.
Even the factions: 1 faction.
In one of the various update videos they put it this way 'would you rather have 2 factions with variations on 100 units or 1 faction with 200 different units?'
In one of the vids they also talk about initially planning on only 2 tech levels because SupCom was a bit excessively dominated by leveling, focus instead on trying to get truly massive unit counts, like 1 million! (though I think that would surely be 1 million total spread across multiple systems in the meta-galaxy)
Totalbiscuit interview with two of the devs
http://youtu.be/qqDSh34VoPY
Mavor is spitting. image. of. Simpsons. comicbook. guy.