The ideal place for your subject would be to start a new Tech Forum thread entitled something like 'Turbulence in games' and say you've noticed the air and smoke movements in KZ2 and wondered how it was achieved, what other games do similar, and what techniques are possible. That would liekly spawn an interesting thread on a technique not really looked into, and raise GPGPU turbulence algorithms linking to nVidia's demos, and LBP excellent application of turbulence in it's smoke effects.
^ That. lol. Yes i am lazy, geezer. If you could explain what you mean by turbulence that would be nice.
There is also the recoil in the game killzone 2 that seems dynamic and could make for good talk.
Also, how on earth do they achieve this in multiplayer mode with little if any graphics compromise?