Hello people,
I'm diving into 3D as i said in a previous post, and i'm taking it serious. The books i'm reading are pretty advanced though and something is bothering me.
I see a lot of different names coming by: like Gouroud, Phong, blinn,Terrence and Cook, Lambert. However it seems like especially Phong is used in different contexts. This is somwhat confusing to me.
It seems like Phong "invented" Phong shading model (should i call it shading model? ) which is a different form of shading than flat, or gouroud shading. This is the way vectors are either interpolated or used for the whole primitive.
On the other hand, Phong also created a reflection model ( should i call it reflection model? or is maybe lighting model a beter name? ) that exists next to the newer reflection models made by blinn, and terrance and cook. It describes the way light is reflected at surfaces by the use of BRDF's in terms of diffuse and specular color.
Am I going in the right direction?? and can anyone elaborate a little bit on the subject? Is there anything else these people are involved with that I should know of beside the shading models, and the reflection models?
maybe I should even ask if I have the right understanding of the definition of the terms "shading model" and "lighting model".
I hope you guys can give me a little better understanding .
Greets,
David
I'm diving into 3D as i said in a previous post, and i'm taking it serious. The books i'm reading are pretty advanced though and something is bothering me.
I see a lot of different names coming by: like Gouroud, Phong, blinn,Terrence and Cook, Lambert. However it seems like especially Phong is used in different contexts. This is somwhat confusing to me.
It seems like Phong "invented" Phong shading model (should i call it shading model? ) which is a different form of shading than flat, or gouroud shading. This is the way vectors are either interpolated or used for the whole primitive.
On the other hand, Phong also created a reflection model ( should i call it reflection model? or is maybe lighting model a beter name? ) that exists next to the newer reflection models made by blinn, and terrance and cook. It describes the way light is reflected at surfaces by the use of BRDF's in terms of diffuse and specular color.
Am I going in the right direction?? and can anyone elaborate a little bit on the subject? Is there anything else these people are involved with that I should know of beside the shading models, and the reflection models?
maybe I should even ask if I have the right understanding of the definition of the terms "shading model" and "lighting model".
I hope you guys can give me a little better understanding .
Greets,
David