Any market they want to access, they hire the best. It all comes to management. Proof is every gaming studio that manages to make a good game. Pretending that Sony and Nintendo have less challenges in making great games is a stretch.
That's very assumptious.
Do you have a link that shows that THIS is the problem and NOT lower demand? Nintendo surely doesnt have such a problem and they are neither a manufacturing company NOR do they have the resources MS has. So whats they deal bro?
I'm sure lower demand also plays a role here, but not providing supply doesn't help either. Nintendo has been around since 1980 and were the only survivor of the console crash.
A good product is the amalgamation of software, hardware and technical knowledge on how software and hardware work together.
No it's not, I disagree firmly on this.
A good video game has great game design and everything is secondary to that. Good game design seldom has little care about software or hardware technical knowledge, nor does it have to work together.
Our best and most coveted titles of the last 10 years have largely been indie, because that's where great game design sits. It's when people start expecting more from games than just solid game design, do many games start falling apart.
I mean seriously, don't talk about how you know about making games if you've never made one, or been part of a development team. If you're not aware of the challenges and difficulties or know someone who is actively under pressure to deliver AAA, I don't think you should really be speaking on this. The scope and size of games are massive, and the amount of time and money required to release a polished product up to gamers expectations of what 'AAA' is, is pure insanity and it's largely unsustainable. I have family that work at Ubisoft, and I know PRECISELY why shit falls apart. And none of it have to do with their programmers not knowing how to maximize the hardware.
When you spend over a year or two making a game and it gets to a point to be play tested and it sucks because it isn't fun, and you have to restart to square one and remake the same product in half the time, that's what causes projects to fall apart.
Like why do you seriously think they are STILL making Skull and Bones. After all these years, do you really think it's going to release as an incredible game?
These studios spend all these years making a game, and by the time the game is released, the audience has moved on already.
Why do you think story and RPG based games started becoming so dominant? The story is the main selling point, no one cares that its got dated design as long as the graphics and story are good.