Perfect Dark screen shot ownage

*prays to the dark god, Boobphys*

"LET THERE BE BOOBIE PHYSICS!"



For a second, I thought the second shot came from Pariah.


So ah... why are there jaggies?....................................................

Neat pistol. Reminds me of the times when I attached a laser sight and scope to my shotgun in Deus Ex.
 
looks alot better than those other shots but still not great. Then again goldeneye didnt have top of the line gfx when it shipped in '97 ( quake2 + 3dfx destroyed it easily) Maybe the game plays well and is fun...
 
Ok this is better but it is not enough yet, meybe it is from a very, very, very"build assez ancienne".

Why the hell they released those first shots :?
 
Pozer said:
looks alot better than those other shots but still not great. Then again goldeneye didnt have top of the line gfx when it shipped in '97 ( quake2 + 3dfx destroyed it easily) Maybe the game plays well and is fun...

Of course, Goldeneye came out in early '97, while Q2 was late '97 and to really make it look nice it required a video card that cost more than an N64+Goldeneye(and the rest of the PC) ;)

Goldeneye also did per polygon hit detection instead of a bounding box like Quake.
 
hmmm thses look much better. but there is something bothering me. I keep getting this feeling Perfect dark 0 will be annouced for xbox and xbox 360, with some of the screen shots we're seeing coming from the xbox version. I don't know if that's a fact, but my spider sense is going bezerk.
 
Qroach said:
hmmm thses look much better. but there is something bothering me. I keep getting this feeling Perfect dark 0 will be annouced for xbox and xbox 360, with some of the screen shots we're seeing coming from the xbox version. I don't know if that's a fact, but my spider sense is going bezerk.

Xbox will be 'dead' at the end of the year, near fact.
 
Maybe I can sound very trolish but I have to say that Microsoft has lost all the credibility to me.

First they show a pathetic version of Perfect Dark Zero that seems a bad game of Playstation2 and hours afters they start to censore de footage around the world.

And two days after they show a lot of renders and all the people says:

"Woooaaa"

I am expecting to the E3 for see a better video of Perfect Dark Zero in playable form, if they cannot show anything playable in the E3 is that they are lying about Perfect Dark Zero.
 
I don't know why you should expect some super playable demo like 2 weeks after the x360 show was taped. If anything, it looks that way because they don't have dev kits and graphics haven't been their primary focus. That wouldn't have changed in a week or two, unless they had some other demo a lot further a long that just didn't quite make it in time.
 
Of course, Goldeneye came out in early '97, while Q2 was late '97

If that isn't nitpicking I dont know what is. ..

and to really make it look nice it required a video card that cost more than an N64+Goldeneye(and the rest of the PC) ;)

I beleieve I paid $150 for my voodoo1 card. hooked it up to my cyrix 166 686 processor with 32 megs EDO ram.

Goldeneye also did per polygon hit detection instead of a bounding box like Quake.

yes, it did. quake2 had cool lighting and looked 10x better, we can do this all day. :)
 
An idea :idea:

Maybe these represent single player...

And the video shown was multiplayer. Multiplayer is supposed to have 50+ players (not a big deal in of itself... see BF2, JO:TR, CS:S) but is also supposed to have destructable environments AND the ability to scan your own face/body onto your player.

Maybe those features, for multiplayer, required that the game scaled back in multiplayer?

I know I am grasping at straws (and by no means making excuses for PDZ) but... Rare is 1st party and has only been working on Conkers, Kameo, and PDZ forever (and Conkers is a remake!). They have a lot of access to MS tools and specs, long before 3rd parties...

You see the other top games that had video shown (PGR, GR, GoW, etc) and unless Rare has really lost it it just seems... unbelievable that it would turn out like that. Possible yes...

But MS had to know looking at the other titles and looking at PDZ that there was a chasm of quality. So maybe there is a reason for it??
 
GwymWeepa said:
She looks like garbage. Why do companies insist on making their women look like cheap barbie dolls.

Maybe because

1. Sex sells
2. Their main demographic, especially the early adopter market, are young men who don't have real dates with Barbie dolls so they want to play with them in games
3. It worked for the competition
4. Sex sells

Don't get me wrong, I hate it too. But look at Tomb Raiders... I don't know how many people I have heard in person get excited over a pixelated woman.

If that were not enough, just look at the heat Nintendo takes for their "kiddie" looking games. Even if they have great play mechanics these young men diss on the look. So why not give them games that look they way they want... sad, but I think there is a lot of truth to it.
 
jandar said:
1. Cutscene or pre-rendered.
2. In Game
3. Cut Scene
4. In Game

That's what I think. Isn't PDZ suppose to be an FPS? So the only time you'd see Joanna would be in a cut scene?

BTW, does it matter if a cut scene is prerendered or real time? Prerendered looks better and you might as well use the space in the media. Might have been an issue with low-capacity media like carts.

As long as they don't lie about it in the promotional materials...
 
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