I was thinking about this for some time.
Many of us in Europe have experienced the stupid black bars or the idiotic speed reduction in many PAL games especially in the old PSX era.
Now I wonder why on earth there was this difference from the beginning.
Normally there is either sacrifice in speed due to lower refresh rate on PAL TVs or they add black bars to keep the speed.
A great example of speed reduction was the Tekken series. Tekken1,2,3 were TOO slow on PAL PS1's. So slow you couldnt enjoy the freaking game. Now with Tekken5 we get to play all these 3 Tekken's on PAL signal, full screen, with no sacrifice on framerate. They run at 60fps. Tekken2 is even faster than the Arcade counterpart.
And I ask WHY ON EARTH COULDNT THEY DO THIS ON THE PS1?
Then we have MGS1. The PAL was slower despite that the NTSC version already run at 30fps. What prevented the game from running at the same speed?
Paradoxically other games ran at fullscreen with over 40fps. Motorhead was one example of this.
And today some games have almost no difference between PAL and NTSC output. Jak2,3 and R&C1,2,3 run at almost identcal speeds both at full screen. Wipeout Fusion is also full screen and 60fps. So why couldnt they make other games like the PAL version of DMC1, TTT and others faster and full screen at the same time?
Why on earth there is a difference in the first place
Many of us in Europe have experienced the stupid black bars or the idiotic speed reduction in many PAL games especially in the old PSX era.
Now I wonder why on earth there was this difference from the beginning.
Normally there is either sacrifice in speed due to lower refresh rate on PAL TVs or they add black bars to keep the speed.
A great example of speed reduction was the Tekken series. Tekken1,2,3 were TOO slow on PAL PS1's. So slow you couldnt enjoy the freaking game. Now with Tekken5 we get to play all these 3 Tekken's on PAL signal, full screen, with no sacrifice on framerate. They run at 60fps. Tekken2 is even faster than the Arcade counterpart.
And I ask WHY ON EARTH COULDNT THEY DO THIS ON THE PS1?
Then we have MGS1. The PAL was slower despite that the NTSC version already run at 30fps. What prevented the game from running at the same speed?
Paradoxically other games ran at fullscreen with over 40fps. Motorhead was one example of this.
And today some games have almost no difference between PAL and NTSC output. Jak2,3 and R&C1,2,3 run at almost identcal speeds both at full screen. Wipeout Fusion is also full screen and 60fps. So why couldnt they make other games like the PAL version of DMC1, TTT and others faster and full screen at the same time?
Why on earth there is a difference in the first place