Brimstone said:So with the NV 40, are we finally seeing the integration of 3dfx bear fruit for Nvidia?
John Reynolds said:Brimstone said:So with the NV 40, are we finally seeing the integration of 3dfx bear fruit for Nvidia?
Well, let's just say that Rampage's lead architect/engineer played a rather critical role in NV40's creation.
Brimstone said:So would it be fair to say the role ex-3dfx staff played on the NV 30 architecture was minor, and with the NV 40 ex-3dfx workers got their hands really dirty?
DaveBaumann said:I talked to Emmett and he did have input some into NV25 and more in NV30, but it seems like the texture and shading engine of NV40 is pretty much his puppy.
Scali said:What amazes me most is that some people think that 3dfx technology would still actually be worth something. 3dfx went belly-up a few generations of videocards ago. Whatever technology 3dfx posessed, I'm sure it's duly outdated by now.
I think the Gigapixel tech they acquired would still be worth something.
Scali said:I think the Gigapixel tech they acquired would still be worth something.
Why do you think that then?
What kind of technology did they have, and why would this be of value today?
Or is it just a 'gut-feeling' of yours, and you don't know anything about the technology? In which case, that's pretty much what I, and some other people in this thread meant... the 'mystic powers'.
Nappe1 said:what's the difference between these and 3dfx? they are all gone, though most of their brain power is still in business, Still no one waits miracles from these.
Not just NV. S3 were ahead too for a while (Savage3D, Savage4, and the early days of Savage2000).Scali said:As for their former employees, I'm sure there were some very capable people on their team... Then again, NV managed to beat them without these people onboard, and ATi managed to beat NV, while NV actually had these people onboard.
Scali said:I think the Gigapixel tech they acquired would still be worth something.
Why do you think that then?
What kind of technology did they have, and why would this be of value today?
Or is it just a 'gut-feeling' of yours, and you don't know anything about the technology? In which case, that's pretty much what I, and some other people in this thread meant... the 'mystic powers'.
Lezmaka said:Scali said:I think the Gigapixel tech they acquired would still be worth something.
Why do you think that then?
What kind of technology did they have, and why would this be of value today?
Or is it just a 'gut-feeling' of yours, and you don't know anything about the technology? In which case, that's pretty much what I, and some other people in this thread meant... the 'mystic powers'.
Info on gigapixel
Come on, just look how much more detail there is in that gigapixel image compared to the non-gigapixel images!
Sure, that one picture may be over 2 gigs, but just think of how real games could be! The wouldn't last 20 or so hours, they'd take a lifetime to play!
It was essentially tile based rendering, similar to that used by Power VR. Why do more work with more transistors when it isn't required! Basically the Gigapixel stuff gave similar framerates to the competition with less transistors and lower power consumption (if my memory serves me correctly).
Scali said:Well, yes, PowerVR and Intel both have used tile rendering technology for years, and I believe that Trident also made a tile renderer. I doubt that Gigapixel is still ahead of these companies, since their technology has not been under development for years, while the others have.
Also, the Gigapixel-stuff is ancient, and is not built to integrate with programmable hardware, so it will probably have to be re-designed almost completely, in order to apply it to modern-day hardware.
Which pretty much leaves only the concept of tile-rendering itself, which is already wellknown.
Not trying to bash, just trying to be realistic. In a world where technology advances so quickly, technology gets old, fast. Anything that NV didn't apply right away, after acquiring it, is pretty much lost and wasted, I'd say.