OpenGL has become a pain in my ass; Is my work correct?

K.I.L.E.R

Retarded moron
Veteran
Just look at my work and tell me if it's right or wrong and if you want to make a comment.
This stuff isn't just maths. It's freaking physics.

QUESTION 1:
Derive the perspective viewing matrix that applied to the point (x,y,z,1)^T would result in the projection as in the figure A.

My answer is on the page A.

QUESTION 2:
Sketch the side view (y,z plane) of the perspective view frustrum, in VCS (eye space), that is specified by the following:

near = 2, far = 6
top = 1, bottom = -1
right = 1, left = -1

My Answer is on page B.

Guys I would REALLY appreciate ANY help on this.
Even if it's just "wrong", or "right".
 

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