While testing a FX 5900 128MB with Jedi Academy, the frame rate has dropped to near zero when using 4xAA @ 1600 x 1200 (in my own timedemo which has 15 bots in it). Considering that it runs fine at lower resolutions, I can only suspect that texture thrashing over the AGP bus is taking place.
However, in D3D applications the drop isn't so dramatic. My memory is probably completely out on this but I'm sure that in older NVIDIA drivers, OGL apps made no use of AGP memory - it was either local or system. Was this the case or did I just imagine it? If it was true, is it still the case now? Is it just NVIDIA drivers that are like this or it it an OpenGL "thing"?
However, in D3D applications the drop isn't so dramatic. My memory is probably completely out on this but I'm sure that in older NVIDIA drivers, OGL apps made no use of AGP memory - it was either local or system. Was this the case or did I just imagine it? If it was true, is it still the case now? Is it just NVIDIA drivers that are like this or it it an OpenGL "thing"?