Open minded

elimc

Newcomer
I'm only in Jr. college and I would like to learn everything I can. Not only about graphics, but about physics and math as well. If you have any good educational sites where I can learn everything please submit them here (you can also throw in good humor sites if you like):
 
Why? Because the Internet is full of useless, biased and incorrect junk - as a resource for learning new things, it can be a total nightmare.
 
pascal said:
Be very selective in what you read.

To learn about computer architecture download the latest Hennessy&Patterson book ;)
www-courses.cs.uiuc.edu/~cs333/book/

cool...is anyone NOT learning computer architecture after this book? ;)
I guess about every computer science student in the world I know has used this book, me included. A real classic...

Concerning CG, the same goes for "Computer Graphics, C version" by Hearn et. al.
http://www.amazon.com/exec/obidos/ASIN/0135309247/002-1713358-8493656
Although IMO this book has still room for improvement (e.g. better examples), its still recommended for learning the basics of computer graphics.
You should have some programming and mathematical knowledge, though...
 
Snyder said:
pascal said:
Be very selective in what you read.

To learn about computer architecture download the latest Hennessy&Patterson book ;)
www-courses.cs.uiuc.edu/~cs333/book/

cool...is anyone NOT learning computer architecture after this book? ;)
I guess about every computer science student in the world I know has used this book, me included. A real classic...

Me too - great book. It's a bible... just like Kernigham/Ritchie's "The C Programming Language". What sad lives we lead... :D

MuFu.
 
Thanks for providing me the links guys. They are excellent. And to do my part:

CPU caching:
http://arstechnica.com/paedia/c/caching/caching-1.html

All about RAM:
http://arstechnica.com/paedia/r/ram_guide/ram_guide.part1-1.html

Great GPU news:
http://www.reactorcritical.com/

How scanners work:
http://www.extremetech.com/article2/0,3973,395111,00.asp

Game Engine Anatomy 101:
http://www.extremetech.com/article2/0,3973,67625,00.asp

Letterman Ton Ten:
http://www.cbs.com/latenight/lateshow/

For those of us with a strange sense of humor:
http://www.modernhumorist.com/

Go ahead and post more of you favorite links guys.
 
Typedef Enum said:
I used the same book as well...

(Honestly, which institution _doesn't_ use that one?)
Well I certainly didn't use it but then my uni days probably predate it by some number of years.
To keep on topic, for graphics I like the following books:
  • Computer Graphics. Principles and Practice. Foley, van Dam, et al. The graphics bible- Good overview but the organisation could be better.
  • Advanced Animation and Rendering Techniques. Watt & Watt. Covers a selection of topics quite well
  • Real-Time Rendering. 2nd Edition Akenine-Moller & Haines. Just getting into this but it seems to contain a good deal of information. (Besides, the acknowledgements page is great)
  • SIGGRAPH Proceedings. The entire back catalogue :)
On other occasions, these are also useful:
  • Introduction to Ray Tracing. Edited by Glassner.
  • Graphics Gems (I-V). various! Sometimes has a little trinket that can save many headaches. :)
  • Curves and Surfaces for CAGD. Farin. More that you (and I!) probably ever want to know about Beziers etc.
  • Numerical Recipes in C. Press et al
 
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