DeadlyNinja
Veteran
Keep in mind that when I say megs, I mean megabits, not megabytes.
I remember during the N64 days, people were complaining about the storage size and cost of making an N64 games. To make a bigger game, you need a bigger cart. A bigger cart would increase the price of the game as well. And of course, there's a limit to how big to can store in a cart. You rarely see that many 256 meg games, let alone 512 megs on the N64. But when the GBA came around, it seems like EVERYONE was spamming megs without any worry. I can understand the advance in technology means cheaper rom prices, but it still doesn't explain a few things about why GBA game as so big.
Let's take the Mario World remake for example. The game was 32 megs compared to to the original 4 meg SNES version. WTF? You're telling me the inclusion of the damn arcade Mario Bros added another 28 megs to the cart? Let's not forget that Super Mario Allstars was but a mere 16 megs with 4 freaking games in one. Why in gods name is the GBA port so big?
When you look at it closer, it makes even less sense considering the GBA graphics are lower resolution than the original SNES -- hell, it wasn't even up to NES standards. I thought lower resolution meant less memory; or do I suck that badly at math?
This isn't just an issue with remakes, either. You take a look at the new games and VERY FEW (not all) seem to be as big as the meg size claims to be. I mean, I can justify Kingdom Hearts due to the FMVs, and even the crappy Disney licensed 64 meg games contains a few short FMV movie clips. I can't say the same for 95% of the GBA library, though.
What exactly is causing GBA games to inflate to such sizes? Is it sloppy programming? Did rom prices fall so low all of a sudden that making a 4 meg game would cost (when I say cost, I'm talking about the cost of the rom, not the cost of developing a game) the same as a 32 meg game?
Someone please enlighten me.
I remember during the N64 days, people were complaining about the storage size and cost of making an N64 games. To make a bigger game, you need a bigger cart. A bigger cart would increase the price of the game as well. And of course, there's a limit to how big to can store in a cart. You rarely see that many 256 meg games, let alone 512 megs on the N64. But when the GBA came around, it seems like EVERYONE was spamming megs without any worry. I can understand the advance in technology means cheaper rom prices, but it still doesn't explain a few things about why GBA game as so big.
Let's take the Mario World remake for example. The game was 32 megs compared to to the original 4 meg SNES version. WTF? You're telling me the inclusion of the damn arcade Mario Bros added another 28 megs to the cart? Let's not forget that Super Mario Allstars was but a mere 16 megs with 4 freaking games in one. Why in gods name is the GBA port so big?
When you look at it closer, it makes even less sense considering the GBA graphics are lower resolution than the original SNES -- hell, it wasn't even up to NES standards. I thought lower resolution meant less memory; or do I suck that badly at math?
This isn't just an issue with remakes, either. You take a look at the new games and VERY FEW (not all) seem to be as big as the meg size claims to be. I mean, I can justify Kingdom Hearts due to the FMVs, and even the crappy Disney licensed 64 meg games contains a few short FMV movie clips. I can't say the same for 95% of the GBA library, though.
What exactly is causing GBA games to inflate to such sizes? Is it sloppy programming? Did rom prices fall so low all of a sudden that making a 4 meg game would cost (when I say cost, I'm talking about the cost of the rom, not the cost of developing a game) the same as a 32 meg game?
Someone please enlighten me.