http://money.cnn.com/2003/08/27/commentary/game_over/column_gaming/
If PS3 is to launch in 2005, I'd think Sony would know by now whether or not they were going to outsource the graphics chip...
On top of that, I thought the main purpose of making a beastly Cell CPU was because Sony was going to follow the PS2 design philosophy, ie: decoupling the TcL from the rasterizer. Since NVIDIA's designs are diametrically opposed to that, it really wouldn't make much sense.. (and I highly doubt they'd make a custom GS-like design for SCE, given the time frame and all) And to counter the Cg argument, NVIDIA has been quietly walking away from that for some time..
So if you ask me, none of this really adds up to a logical relationship :?
"The reality is nVidia is not sitting in a vacuum," said Erach Desai, an analyst with American Technology Research. "They are in discussions with Sony for the PS3."
<snip>
The graphics chip is the most expensive part of a gaming console, though, which is part of the reason Sony has traditionally kept development of that unit in-house. And price is certain to be in the forefront of the company's mind, since the speculated cost of the "Cell" microprocessor, which will power the PS3, is not going to be cheap.
Those cost concerns, combined with Sony's do-it-ourself history, that has some other analysts a bit more skeptical that nVidia will be able to win a PS3 contract.
"I would probably characterize it as a less than 50 percent chance that they win PS3," said Michael McConnell of Pacific Crest Securities. "However, we have talked with Sony and their take on it is they're considering an external vendor as well as an internal solution. So you can't rule it out, but you definitely can't say it's a sure thing."
If PS3 is to launch in 2005, I'd think Sony would know by now whether or not they were going to outsource the graphics chip...
On top of that, I thought the main purpose of making a beastly Cell CPU was because Sony was going to follow the PS2 design philosophy, ie: decoupling the TcL from the rasterizer. Since NVIDIA's designs are diametrically opposed to that, it really wouldn't make much sense.. (and I highly doubt they'd make a custom GS-like design for SCE, given the time frame and all) And to counter the Cg argument, NVIDIA has been quietly walking away from that for some time..
So if you ask me, none of this really adds up to a logical relationship :?