Then it must be true!An nVidia beta tester has confirmed on the hardware.no forum that the GT300 has been taped out and the first samples are up and running in nVidia's labs at 700/1600/2100.
Then it must be true!An nVidia beta tester has confirmed on the hardware.no forum that the GT300 has been taped out and the first samples are up and running in nVidia's labs at 700/1600/2100.
An nVidia beta tester has confirmed on the hardware.no forum that the GT300 has been taped out and the first samples are up and running in nVidia's labs at 700/1600/2100.
He is pointing out that the stories about the tape-out is true.Er what? Looking here:
http://www.diskusjon.no/index.php?session=30f4aca6320c877e855d3202f632a00b&showtopic=873626&st=3620
My norwegian is non-existent, but it looks like someone quoted the hw-infos story(...am still waiting from january to buy my 40nm RV790) then said below they hoped it would available for them to beta test in summer.
(Can someone confirm that he said "hope" rather than "will be" available for testing).
Last I heard about GT300 is october/november, with the launch of CUDA 3.0. They (nvidia) have said it will be a "very different" architecture. It remains to be seen what that means."
Absolutely. But then LRB isn't a GPU, nor is it meant to be. It's a CPU which also-does-graphics.Larrabee's DP is a waste by the same measure.
I still don't have a good idea how x86 DP is implemented and how much extra cost it has in comparison with no DP at all or things like ATI's DP.
Absolutely. But then LRB isn't a GPU, nor is it meant to be. It's a CPU which also-does-graphics.
I guess the x86 implementation is closer to the ATI's dp implementation than it is to the nv's present dp implementation..
For a start, ATI reuses the fp multiplier units to perform dp multiplication. SP units are of course, expanded to 27 bit . NV has separate alu's for SP and DP. For ATI, the registers become just like SSE2. Either a float4 or a double2.
Absolutely. But then LRB isn't a GPU, nor is it meant to be. It's a CPU which also-does-graphics.
That's what I would figure too and I don't think LRB is in realtime more than theoretical SP=1/4 DP as on today's Radeons (whereby if I recall correctly reality is more in the 1/5 ballpark but that's besides the point).I guess the x86 implementation is closer to the ATI's dp implementation than it is to the nv's present dp implementation..
Is it unlikely? I think LRB would be quite good solution for a game console. Intel wasn't very successful in this segment (I can remember only Intel's CPU in Xbox 1) and LRB could change it...Unless of course you can use LRB in a future system w/o a CPU and the unit can take over generel processing as well as graphics.
Is it unlikely? I think LRB would be quite good solution for a game console. Intel wasn't very successful in this segment (I can remember only Intel's CPU in Xbox 1) and LRB could change it...