I think we're playing with fire when we try to redefine infinity as any specific value, whether large or small. When a physical quantity that we're modelling, whether light intensity, the amount of photons or distance, has gone to infinity, it can't come back down again. The system that we're using has lost all ability to measure that value and can't tell if multiplying by 0.1, 0.01, 0.001 or any other value will make it "measurable again".
As we keep dividing by smaller and smaller numbers, the result of the division becomes bigger and bigger. By limit theorem, dividing by zero should result in infinity. Now, if someone requires clamped variables because they can't handle infinity, that's another matter.
The other complaint is what the graphics card will render when a pixel's colour value is infinity. Does the RAMDAC display maximum (saturated) white, as it should?
As we keep dividing by smaller and smaller numbers, the result of the division becomes bigger and bigger. By limit theorem, dividing by zero should result in infinity. Now, if someone requires clamped variables because they can't handle infinity, that's another matter.
The other complaint is what the graphics card will render when a pixel's colour value is infinity. Does the RAMDAC display maximum (saturated) white, as it should?